mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
106 lines
No EOL
2.4 KiB
C#
106 lines
No EOL
2.4 KiB
C#
namespace Server.Items
|
|
{
|
|
public class Static : Item
|
|
{
|
|
public Static()
|
|
: base(0x80)
|
|
{
|
|
Movable = false;
|
|
}
|
|
|
|
[Constructable]
|
|
public Static(int itemID)
|
|
: base(itemID)
|
|
{
|
|
Movable = false;
|
|
}
|
|
|
|
[Constructable]
|
|
public Static(int itemID, int count)
|
|
: this(Utility.Random(itemID, count))
|
|
{
|
|
}
|
|
|
|
public Static(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if (version == 0 && Weight == 0)
|
|
Weight = -1;
|
|
}
|
|
}
|
|
|
|
public class LocalizedStatic : Static
|
|
{
|
|
private int m_LabelNumber;
|
|
[Constructable]
|
|
public LocalizedStatic(int itemID)
|
|
: this(itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID)
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public LocalizedStatic(int itemID, int labelNumber)
|
|
: base(itemID)
|
|
{
|
|
m_LabelNumber = labelNumber;
|
|
}
|
|
|
|
public LocalizedStatic(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Number
|
|
{
|
|
get
|
|
{
|
|
return m_LabelNumber;
|
|
}
|
|
set
|
|
{
|
|
m_LabelNumber = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
public override int LabelNumber => m_LabelNumber;
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((byte)0); // version
|
|
writer.WriteEncodedInt(m_LabelNumber);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadByte();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
m_LabelNumber = reader.ReadEncodedInt();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |