servuo/Scripts/Items/Functional/Campfire.cs
TrueUO f608d123a4
Bug Fixes (#4762)
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
2020-04-21 17:25:24 -07:00

206 lines
5.7 KiB
C#

using Server.Mobiles;
using Server.Network;
using System;
using System.Collections;
namespace Server.Items
{
public enum CampfireStatus
{
Burning,
Extinguishing,
Off
}
public class Campfire : Item
{
public static readonly int SecureRange = 7;
private static readonly Hashtable m_Table = new Hashtable();
private readonly Timer m_Timer;
private readonly DateTime m_Created;
private readonly ArrayList m_Entries;
public Campfire()
: base(0xDE3)
{
Movable = false;
Light = LightType.Circle300;
m_Entries = new ArrayList();
m_Created = DateTime.UtcNow;
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick);
}
public Campfire(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime Created => m_Created;
[CommandProperty(AccessLevel.GameMaster)]
public CampfireStatus Status
{
get
{
switch (ItemID)
{
case 0xDE3:
return CampfireStatus.Burning;
case 0xDE9:
return CampfireStatus.Extinguishing;
default:
return CampfireStatus.Off;
}
}
set
{
if (Status == value)
return;
switch (value)
{
case CampfireStatus.Burning:
ItemID = 0xDE3;
Light = LightType.Circle300;
break;
case CampfireStatus.Extinguishing:
ItemID = 0xDE9;
Light = LightType.Circle150;
break;
default:
ItemID = 0xDEA;
Light = LightType.ArchedWindowEast;
ClearEntries();
break;
}
}
}
public static CampfireEntry GetEntry(Mobile player)
{
return (CampfireEntry)m_Table[player];
}
public static void RemoveEntry(CampfireEntry entry)
{
m_Table.Remove(entry.Player);
entry.Fire.m_Entries.Remove(entry);
}
public override void OnAfterDelete()
{
if (m_Timer != null)
m_Timer.Stop();
ClearEntries();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Delete();
}
private void OnTick()
{
DateTime now = DateTime.UtcNow;
TimeSpan age = now - Created;
if (age >= TimeSpan.FromSeconds(100.0))
Delete();
else if (age >= TimeSpan.FromSeconds(90.0))
Status = CampfireStatus.Off;
else if (age >= TimeSpan.FromSeconds(60.0))
Status = CampfireStatus.Extinguishing;
if (Status == CampfireStatus.Off || Deleted)
return;
foreach (CampfireEntry entry in new ArrayList(m_Entries))
{
if (!entry.Valid || entry.Player.NetState == null)
{
RemoveEntry(entry);
}
else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0))
{
entry.Safe = true;
entry.Player.SendLocalizedMessage(500621); // The camp is now secure.
}
}
IPooledEnumerable eable = GetClientsInRange(SecureRange);
foreach (NetState state in eable)
{
PlayerMobile pm = state.Mobile as PlayerMobile;
if (pm != null && GetEntry(pm) == null)
{
CampfireEntry entry = new CampfireEntry(pm, this);
m_Table[pm] = entry;
m_Entries.Add(entry);
pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
}
}
eable.Free();
}
private void ClearEntries()
{
if (m_Entries == null)
return;
foreach (CampfireEntry entry in new ArrayList(m_Entries))
{
RemoveEntry(entry);
}
}
}
public class CampfireEntry
{
private readonly PlayerMobile m_Player;
private readonly Campfire m_Fire;
private readonly DateTime m_Start;
private bool m_Safe;
public CampfireEntry(PlayerMobile player, Campfire fire)
{
m_Player = player;
m_Fire = fire;
m_Start = DateTime.UtcNow;
m_Safe = false;
}
public PlayerMobile Player => m_Player;
public Campfire Fire => m_Fire;
public DateTime Start => m_Start;
public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange(Fire, Campfire.SecureRange);
public bool Safe
{
get
{
return Valid && m_Safe;
}
set
{
m_Safe = value;
}
}
}
}