servuo/Scripts/Items/Functional/FireColumnTrap.cs
2020-04-16 18:41:32 -07:00

124 lines
No EOL
3.2 KiB
C#

using System;
namespace Server.Items
{
public class FireColumnTrap : BaseTrap
{
private int m_MinDamage;
private int m_MaxDamage;
private bool m_WarningFlame;
[Constructable]
public FireColumnTrap()
: base(0x1B71)
{
m_MinDamage = 10;
m_MaxDamage = 40;
m_WarningFlame = true;
}
public FireColumnTrap(Serial serial)
: base(serial)
{
}
public override bool PassivelyTriggered => true;
public override TimeSpan PassiveTriggerDelay => TimeSpan.FromSeconds(2.0);
public override int PassiveTriggerRange => 3;
public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.5);
[CommandProperty(AccessLevel.GameMaster)]
public virtual int MinDamage
{
get
{
return m_MinDamage;
}
set
{
m_MinDamage = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual int MaxDamage
{
get
{
return m_MaxDamage;
}
set
{
m_MaxDamage = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool WarningFlame
{
get
{
return m_WarningFlame;
}
set
{
m_WarningFlame = value;
}
}
public override void OnTrigger(Mobile from)
{
if (from.IsStaff())
return;
if (WarningFlame)
DoEffect();
if (from.Alive && CheckRange(from.Location, 0))
{
Spells.SpellHelper.Damage(TimeSpan.FromSeconds(0.5), from, from, Utility.RandomMinMax(MinDamage, MaxDamage), 0, 100, 0, 0, 0);
if (!WarningFlame)
DoEffect();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_WarningFlame);
writer.Write(m_MinDamage);
writer.Write(m_MaxDamage);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_WarningFlame = reader.ReadBool();
m_MinDamage = reader.ReadInt();
m_MaxDamage = reader.ReadInt();
break;
}
}
if (version == 0)
{
m_WarningFlame = true;
m_MinDamage = 10;
m_MaxDamage = 40;
}
}
private void DoEffect()
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052);
Effects.PlaySound(Location, Map, 0x225);
}
}
}