servuo/Scripts/Items/Functional/PowerGenerator.cs
TrueUO 98d111ae35 Cleanup
- Last of the yearly "cleanup" pushes.
2020-09-18 10:59:33 -04:00

589 lines
No EOL
18 KiB
C#

using Server.Gumps;
using Server.Network;
using System;
using System.Collections;
namespace Server.Items
{
public class PowerGenerator : BaseAddon
{
[Constructable]
public PowerGenerator()
: this(Utility.RandomMinMax(3, 6))
{
}
[Constructable]
public PowerGenerator(int sideLength)
{
AddGeneratorComponent(0x73, 0, 0, 0);
AddGeneratorComponent(0x76, -1, 0, 0);
AddGeneratorComponent(0x75, 0, -1, 0);
AddGeneratorComponent(0x37F4, 0, 0, 13);
AddComponent(new ControlPanel(sideLength), 1, 0, -2);
}
public PowerGenerator(Serial serial)
: base(serial)
{
}
public override bool ShareHue => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private void AddGeneratorComponent(int itemID, int x, int y, int z)
{
AddonComponent component = new AddonComponent(itemID)
{
Name = "a power generator",
Hue = 0x451
};
AddComponent(component, x, y, z);
}
}
public class ControlPanel : AddonComponent
{
private static readonly TimeSpan m_UseTimeout = TimeSpan.FromMinutes(2.0);
private readonly Hashtable m_DamageTable = new Hashtable();
private int m_SideLength;
private Node[] m_Path;
private Mobile m_User;
private DateTime m_LastUse;
public ControlPanel(int sideLength)
: base(0xBDC)
{
Hue = 0x835;
SideLength = sideLength;
}
public ControlPanel(Serial serial)
: base(serial)
{
}
private enum PathDirection
{
Left,
Up,
Right,
Down
}
[CommandProperty(AccessLevel.GameMaster)]
public int SideLength
{
get
{
return m_SideLength;
}
set
{
if (value < 3)
value = 3;
else if (value > 6)
value = 6;
if (m_SideLength != value)
{
m_SideLength = value;
InitPath();
}
}
}
public Node[] Path => m_Path;
public override string DefaultName => "a control panel";
public void InitPath()
{
// Depth-First Search algorithm
int totalNodes = SideLength * SideLength;
Node[] stack = new Node[totalNodes];
Node current = stack[0] = new Node(0, 0);
int stackSize = 1;
bool[,] visited = new bool[SideLength, SideLength];
visited[0, 0] = true;
while (true)
{
PathDirection[] choices = new PathDirection[4];
int count = 0;
if (current.X > 0 && !visited[current.X - 1, current.Y])
choices[count++] = PathDirection.Left;
if (current.Y > 0 && !visited[current.X, current.Y - 1])
choices[count++] = PathDirection.Up;
if (current.X < SideLength - 1 && !visited[current.X + 1, current.Y])
choices[count++] = PathDirection.Right;
if (current.Y < SideLength - 1 && !visited[current.X, current.Y + 1])
choices[count++] = PathDirection.Down;
if (count > 0)
{
PathDirection dir = choices[Utility.Random(count)];
switch (dir)
{
case PathDirection.Left:
current = new Node(current.X - 1, current.Y);
break;
case PathDirection.Up:
current = new Node(current.X, current.Y - 1);
break;
case PathDirection.Right:
current = new Node(current.X + 1, current.Y);
break;
default:
current = new Node(current.X, current.Y + 1);
break;
}
stack[stackSize++] = current;
if (current.X == SideLength - 1 && current.Y == SideLength - 1)
break;
visited[current.X, current.Y] = true;
}
else
{
current = stack[--stackSize - 1];
}
}
m_Path = new Node[stackSize];
for (int i = 0; i < stackSize; i++)
{
m_Path[i] = stack[i];
}
if (m_User != null)
{
m_User.CloseGump(typeof(GameGump));
m_User = null;
}
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(this, 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
if (m_User != null)
{
if (m_User == from)
return;
if (m_User.Deleted || m_User.Map != Map || !m_User.InRange(this, 3) ||
m_User.NetState == null || DateTime.UtcNow - m_LastUse >= m_UseTimeout)
{
m_User.CloseGump(typeof(GameGump));
}
else
{
from.SendMessage("Someone is currently using the control panel.");
return;
}
}
m_User = from;
m_LastUse = DateTime.UtcNow;
from.SendGump(new GameGump(this, from, 0, false));
}
public void DoDamage(Mobile to)
{
to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, 0x3B2, 3, "", "", "The generator shoots an arc of electricity at you!"));
to.BoltEffect(0);
to.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *");
to.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, string.Format("* {0} spasms from electric shock *", to.Name));
AOS.Damage(to, to, 60, 0, 0, 0, 0, 100);
if (!to.Alive)
return;
if (m_DamageTable[to] == null)
{
to.Frozen = true;
DamageTimer timer = new DamageTimer(this, to);
m_DamageTable[to] = timer;
timer.Start();
}
}
public void Solve(Mobile from)
{
Effects.PlaySound(Location, Map, 0x211);
Effects.PlaySound(Location, Map, 0x1F3);
Effects.SendLocationEffect(Location, Map, 0x36B0, 4, 4);
Effects.SendLocationEffect(new Point3D(X - 1, Y - 1, Z + 2), Map, 0x36B0, 4, 4);
Effects.SendLocationEffect(new Point3D(X - 2, Y - 1, Z + 2), Map, 0x36B0, 4, 4);
from.SendMessage("You scrounge some gems from the wreckage.");
for (int i = 0; i < SideLength; i++)
{
from.AddToBackpack(new ArcaneGem());
}
from.AddToBackpack(new Diamond(SideLength));
Item ore = new ShadowIronOre(9);
ore.MoveToWorld(new Point3D(X - 1, Y, Z + 2), Map);
ore = new ShadowIronOre(14);
ore.MoveToWorld(new Point3D(X - 2, Y - 1, Z + 2), Map);
Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.WriteEncodedInt(m_SideLength);
writer.WriteEncodedInt(m_Path.Length);
for (int i = 0; i < m_Path.Length; i++)
{
Node cur = m_Path[i];
writer.WriteEncodedInt(cur.X);
writer.WriteEncodedInt(cur.Y);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_SideLength = reader.ReadEncodedInt();
m_Path = new Node[reader.ReadEncodedInt()];
for (int i = 0; i < m_Path.Length; i++)
{
m_Path[i] = new Node(reader.ReadEncodedInt(), reader.ReadEncodedInt());
}
}
public struct Node
{
private int m_X;
private int m_Y;
public Node(int x, int y)
{
m_X = x;
m_Y = y;
}
public int X
{
get
{
return m_X;
}
set
{
m_X = value;
}
}
public int Y
{
get
{
return m_Y;
}
set
{
m_Y = value;
}
}
}
private class GameGump : Gump
{
private readonly ControlPanel m_Panel;
private readonly Mobile m_From;
private readonly int m_Step;
public GameGump(ControlPanel panel, Mobile from, int step, bool hint)
: base(5, 30)
{
m_Panel = panel;
m_From = from;
m_Step = step;
int sideLength = panel.SideLength;
AddBackground(50, 0, 530, 410, 0xA28);
AddImage(0, 0, 0x28C8);
AddImage(547, 0, 0x28C9);
AddBackground(95, 20, 442, 90, 0xA28);
AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL", false, false);
AddHtml(223, 60, 300, 70, "Use the Directional Controls to", false, false);
AddHtml(253, 75, 300, 85, "Close the Grid Circuit", false, false);
AddImage(140, 40, 0x28D3);
AddImage(420, 40, 0x28D3);
AddBackground(365, 120, 178, 210, 0x1400);
AddImage(365, 115, 0x28D4);
AddImage(365, 288, 0x28D4);
AddImage(414, 189, 0x589);
AddImage(435, 210, 0xA52);
AddButton(408, 222, 0x29EA, 0x29EC, 1, GumpButtonType.Reply, 0); // Left
AddButton(448, 185, 0x29CC, 0x29CE, 2, GumpButtonType.Reply, 0); // Up
AddButton(473, 222, 0x29D6, 0x29D8, 3, GumpButtonType.Reply, 0); // Right
AddButton(448, 243, 0x29E0, 0x29E2, 4, GumpButtonType.Reply, 0); // Down
AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);
for (int i = 0; i < sideLength; i++)
{
for (int j = 0; j < sideLength - 1; j++)
{
AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
}
}
for (int i = 0; i < sideLength - 1; i++)
{
for (int j = 0; j < sideLength; j++)
{
AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
}
}
Node[] path = panel.Path;
NodeHue[,] hues = new NodeHue[sideLength, sideLength];
for (int i = 0; i <= step; i++)
{
Node n = path[i];
hues[n.X, n.Y] = NodeHue.Blue;
}
Node lastNode = path[path.Length - 1];
hues[lastNode.X, lastNode.Y] = NodeHue.Red;
for (int i = 0; i < sideLength; i++)
{
for (int j = 0; j < sideLength; j++)
{
AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]);
}
}
Node curNode = path[step];
AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);
if (hint)
{
Node nextNode = path[step + 1];
AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
}
if (from.Skills.Lockpicking.Value >= 65.0)
{
AddButton(365, 350, 0xFA6, 0xFA7, 5, GumpButtonType.Reply, 0);
AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path", false, false);
}
}
private enum NodeHue
{
Gray,
Blue,
Red
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Panel.Deleted || info.ButtonID == 0 || !m_From.CheckAlive())
{
m_Panel.m_User = null;
return;
}
if (m_From.Map != m_Panel.Map || !m_From.InRange(m_Panel, 3))
{
m_From.SendLocalizedMessage(500446); // That is too far away.
m_Panel.m_User = null;
return;
}
Node nextNode = m_Panel.Path[m_Step + 1];
if (info.ButtonID == 5) // Attempt to Decipher
{
double lockpicking = m_From.Skills.Lockpicking.Value;
if (lockpicking < 65.0)
return;
m_From.PlaySound(0x241);
if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking)
{
m_From.SendGump(new GameGump(m_Panel, m_From, m_Step, true));
m_Panel.m_LastUse = DateTime.UtcNow;
}
else
{
m_Panel.DoDamage(m_From);
m_Panel.m_User = null;
}
}
else
{
Node curNode = m_Panel.Path[m_Step];
int newX, newY;
switch (info.ButtonID)
{
case 1: // Left
newX = curNode.X - 1;
newY = curNode.Y;
break;
case 2: // Up
newX = curNode.X;
newY = curNode.Y - 1;
break;
case 3: // Right
newX = curNode.X + 1;
newY = curNode.Y;
break;
case 4: // Down
newX = curNode.X;
newY = curNode.Y + 1;
break;
default:
return;
}
if (nextNode.X == newX && nextNode.Y == newY)
{
if (m_Step + 1 == m_Panel.Path.Length - 1)
{
m_Panel.Solve(m_From);
m_Panel.m_User = null;
}
else
{
m_From.PlaySound(0x1F4);
m_From.SendGump(new GameGump(m_Panel, m_From, m_Step + 1, false));
m_Panel.m_LastUse = DateTime.UtcNow;
}
}
else
{
m_Panel.DoDamage(m_From);
m_Panel.m_User = null;
}
}
}
private void AddNode(int x, int y, NodeHue hue)
{
int id;
switch (hue)
{
case NodeHue.Gray:
id = 0x25F8;
break;
case NodeHue.Blue:
id = 0x868;
break;
default:
id = 0x9A8;
break;
}
AddImage(x, y, id);
}
}
private class DamageTimer : Timer
{
private readonly ControlPanel m_Panel;
private readonly Mobile m_To;
private int m_Step;
public DamageTimer(ControlPanel panel, Mobile to)
: base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
{
m_Panel = panel;
m_To = to;
m_Step = 0;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
if (m_Panel.Deleted || m_To.Deleted || !m_To.Alive)
{
End();
return;
}
m_To.PlaySound(0x28);
m_To.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *");
m_To.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, string.Format("* {0} spasms from electric shock *", m_To.Name));
AOS.Damage(m_To, m_To, 20, 0, 0, 0, 0, 100);
if (++m_Step >= 3 || !m_To.Alive)
{
End();
}
}
private void End()
{
m_Panel.m_DamageTable.Remove(m_To);
m_To.Frozen = false;
Stop();
}
}
}
}