servuo/Scripts/Items/Internal/Beard.cs
TrueUO 43ef3b7cf2
Changes (#4820)
- Shop item prices now reset at startup, per EA
- Nether Cyclone spell damage fixed
- magic reflect spell now EA like
- Vis list now persists through restarts.
- Fixed an exploit with ChickenStatue and CowStatue.cs
- Fishing poles now get luck accounted
- Restless soul is now grey
- Added proper CUB point value to tmaps
- Doom spawns are now seperated and EA accurate.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-07-26 18:18:34 -07:00

290 lines
No EOL
6.1 KiB
C#

namespace Server.Items
{
public abstract class Beard : Item
{
public Beard(Serial serial)
: base(serial)
{
}
protected Beard(int itemID)
: this(itemID, 0)
{
}
protected Beard(int itemID, int hue)
: base(itemID)
{
LootType = LootType.Blessed;
Layer = Layer.FacialHair;
Hue = hue;
}
public override bool DisplayLootType => false;
public override bool VerifyMove(Mobile from)
{
return (from.AccessLevel >= AccessLevel.GameMaster);
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
parent.FacialHairItemID = ItemID;
parent.FacialHairHue = Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GenericBeard : Beard
{
public GenericBeard(Serial serial)
: base(serial)
{
}
private GenericBeard(int itemID)
: this(itemID, 0)
{
}
private GenericBeard(int itemID, int hue)
: base(itemID, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LongBeard : Beard
{
public LongBeard(Serial serial)
: base(serial)
{
}
private LongBeard()
: this(0)
{
}
private LongBeard(int hue)
: base(0x203E, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShortBeard : Beard
{
public ShortBeard(Serial serial)
: base(serial)
{
}
private ShortBeard()
: this(0)
{
}
private ShortBeard(int hue)
: base(0x203f, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Goatee : Beard
{
public Goatee(Serial serial)
: base(serial)
{
}
private Goatee()
: this(0)
{
}
private Goatee(int hue)
: base(0x2040, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Mustache : Beard
{
public Mustache(Serial serial)
: base(serial)
{
}
private Mustache()
: this(0)
{
}
private Mustache(int hue)
: base(0x2041, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumShortBeard : Beard
{
public MediumShortBeard(Serial serial)
: base(serial)
{
}
private MediumShortBeard()
: this(0)
{
}
private MediumShortBeard(int hue)
: base(0x204B, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumLongBeard : Beard
{
public MediumLongBeard(Serial serial)
: base(serial)
{
}
private MediumLongBeard()
: this(0)
{
}
private MediumLongBeard(int hue)
: base(0x204C, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Vandyke : Beard
{
public Vandyke(Serial serial)
: base(serial)
{
}
private Vandyke()
: this(0)
{
}
private Vandyke(int hue)
: base(0x204D, hue)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}