mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Shop item prices now reset at startup, per EA - Nether Cyclone spell damage fixed - magic reflect spell now EA like - Vis list now persists through restarts. - Fixed an exploit with ChickenStatue and CowStatue.cs - Fishing poles now get luck accounted - Restless soul is now grey - Added proper CUB point value to tmaps - Doom spawns are now seperated and EA accurate. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
290 lines
No EOL
6.1 KiB
C#
290 lines
No EOL
6.1 KiB
C#
namespace Server.Items
|
|
{
|
|
public abstract class Beard : Item
|
|
{
|
|
public Beard(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
protected Beard(int itemID)
|
|
: this(itemID, 0)
|
|
{
|
|
}
|
|
|
|
protected Beard(int itemID, int hue)
|
|
: base(itemID)
|
|
{
|
|
LootType = LootType.Blessed;
|
|
Layer = Layer.FacialHair;
|
|
Hue = hue;
|
|
}
|
|
|
|
public override bool DisplayLootType => false;
|
|
|
|
public override bool VerifyMove(Mobile from)
|
|
{
|
|
return (from.AccessLevel >= AccessLevel.GameMaster);
|
|
}
|
|
|
|
public override DeathMoveResult OnParentDeath(Mobile parent)
|
|
{
|
|
parent.FacialHairItemID = ItemID;
|
|
parent.FacialHairHue = Hue;
|
|
|
|
return DeathMoveResult.MoveToCorpse;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class GenericBeard : Beard
|
|
{
|
|
public GenericBeard(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private GenericBeard(int itemID)
|
|
: this(itemID, 0)
|
|
{
|
|
}
|
|
|
|
private GenericBeard(int itemID, int hue)
|
|
: base(itemID, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LongBeard : Beard
|
|
{
|
|
public LongBeard(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private LongBeard()
|
|
: this(0)
|
|
{
|
|
}
|
|
|
|
private LongBeard(int hue)
|
|
: base(0x203E, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class ShortBeard : Beard
|
|
{
|
|
public ShortBeard(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private ShortBeard()
|
|
: this(0)
|
|
{
|
|
}
|
|
|
|
private ShortBeard(int hue)
|
|
: base(0x203f, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Goatee : Beard
|
|
{
|
|
public Goatee(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private Goatee()
|
|
: this(0)
|
|
{
|
|
}
|
|
|
|
private Goatee(int hue)
|
|
: base(0x2040, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Mustache : Beard
|
|
{
|
|
public Mustache(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private Mustache()
|
|
: this(0)
|
|
{
|
|
}
|
|
|
|
private Mustache(int hue)
|
|
: base(0x2041, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MediumShortBeard : Beard
|
|
{
|
|
public MediumShortBeard(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private MediumShortBeard()
|
|
: this(0)
|
|
{
|
|
}
|
|
|
|
private MediumShortBeard(int hue)
|
|
: base(0x204B, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MediumLongBeard : Beard
|
|
{
|
|
public MediumLongBeard(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private MediumLongBeard()
|
|
: this(0)
|
|
{
|
|
}
|
|
|
|
private MediumLongBeard(int hue)
|
|
: base(0x204C, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Vandyke : Beard
|
|
{
|
|
public Vandyke(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
private Vandyke()
|
|
: this(0)
|
|
{
|
|
}
|
|
|
|
private Vandyke(int hue)
|
|
: base(0x204D, hue)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |