mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
565 lines
No EOL
15 KiB
C#
565 lines
No EOL
15 KiB
C#
using System;
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namespace Server.Items
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{
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public enum ECEffectType
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{
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None,
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Moving,
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Location,
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Target,
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Lightning
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}
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public enum EffectTriggerType
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{
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None,
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Sequenced,
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DoubleClick,
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InRange
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}
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public class EffectController : Item
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{
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private TimeSpan m_EffectDelay;
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private ECEffectType m_EffectType;
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private EffectTriggerType m_TriggerType;
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private IEntity m_Source;
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private IEntity m_Target;
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private TimeSpan m_TriggerDelay;
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private EffectController m_Trigger;
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private int m_ItemID;
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private int m_Hue;
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private int m_RenderMode;
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private int m_Speed;
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private int m_Duration;
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private bool m_FixedDirection;
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private bool m_Explodes;
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private int m_ParticleEffect;
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private int m_ExplodeParticleEffect;
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private int m_ExplodeSound;
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private EffectLayer m_EffectLayer;
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private int m_Unknown;
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private TimeSpan m_SoundDelay;
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private int m_SoundID;
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private bool m_PlaySoundAtTrigger;
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private int m_TriggerRange;
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[Constructable]
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public EffectController()
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: base(0x1B72)
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{
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Movable = false;
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Visible = false;
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m_TriggerType = EffectTriggerType.Sequenced;
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m_EffectLayer = (EffectLayer)255;
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}
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public EffectController(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ECEffectType EffectType
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{
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get
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{
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return m_EffectType;
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}
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set
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{
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m_EffectType = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public EffectTriggerType TriggerType
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{
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get
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{
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return m_TriggerType;
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}
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set
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{
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m_TriggerType = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public EffectLayer EffectLayer
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{
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get
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{
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return m_EffectLayer;
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}
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set
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{
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m_EffectLayer = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan EffectDelay
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{
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get
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{
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return m_EffectDelay;
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}
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set
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{
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m_EffectDelay = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan TriggerDelay
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{
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get
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{
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return m_TriggerDelay;
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}
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set
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{
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m_TriggerDelay = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan SoundDelay
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{
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get
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{
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return m_SoundDelay;
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}
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set
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{
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m_SoundDelay = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item SourceItem
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{
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get
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{
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return m_Source as Item;
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}
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set
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{
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m_Source = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile SourceMobile
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{
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get
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{
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return m_Source as Mobile;
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}
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set
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{
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m_Source = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool SourceNull
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{
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get
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{
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return (m_Source == null);
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}
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set
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{
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if (value)
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m_Source = null;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item TargetItem
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{
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get
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{
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return m_Target as Item;
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}
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set
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{
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m_Target = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile TargetMobile
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{
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get
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{
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return m_Target as Mobile;
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}
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set
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{
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m_Target = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool TargetNull
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{
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get
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{
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return (m_Target == null);
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}
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set
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{
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if (value)
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m_Target = null;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public EffectController Sequence
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{
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get
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{
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return m_Trigger;
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}
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set
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{
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m_Trigger = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int EffectItemID
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{
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get
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{
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return m_ItemID;
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}
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set
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{
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m_ItemID = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int EffectHue
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{
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get
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{
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return m_Hue;
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}
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set
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{
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m_Hue = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int RenderMode
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{
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get
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{
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return m_RenderMode;
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}
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set
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{
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m_RenderMode = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Speed
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{
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get
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{
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return m_Speed;
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}
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set
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{
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m_Speed = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Duration
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{
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get
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{
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return m_Duration;
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}
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set
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{
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m_Duration = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ParticleEffect
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{
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get
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{
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return m_ParticleEffect;
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}
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set
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{
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m_ParticleEffect = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ExplodeParticleEffect
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{
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get
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{
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return m_ExplodeParticleEffect;
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}
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set
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{
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m_ExplodeParticleEffect = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ExplodeSound
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{
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get
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{
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return m_ExplodeSound;
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}
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set
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{
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m_ExplodeSound = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Unknown
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{
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get
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{
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return m_Unknown;
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}
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set
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{
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m_Unknown = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int SoundID
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{
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get
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{
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return m_SoundID;
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}
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set
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{
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m_SoundID = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int TriggerRange
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{
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get
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{
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return m_TriggerRange;
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}
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set
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{
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m_TriggerRange = value;
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}
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}
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public override string DefaultName => "Effect Controller";
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public override bool HandlesOnMovement => (m_TriggerType == EffectTriggerType.InRange);
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[CommandProperty(AccessLevel.GameMaster)]
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private bool FixedDirection
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{
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get
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{
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return m_FixedDirection;
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}
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set
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{
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m_FixedDirection = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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private bool Explodes
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{
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get
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{
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return m_Explodes;
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}
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set
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{
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m_Explodes = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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private bool PlaySoundAtTrigger
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{
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get
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{
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return m_PlaySoundAtTrigger;
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}
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set
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{
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m_PlaySoundAtTrigger = value;
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_TriggerType == EffectTriggerType.DoubleClick)
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DoEffect(from);
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m.Location != oldLocation && m_TriggerType == EffectTriggerType.InRange && Utility.InRange(GetWorldLocation(), m.Location, m_TriggerRange) && !Utility.InRange(GetWorldLocation(), oldLocation, m_TriggerRange))
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DoEffect(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_EffectDelay);
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writer.Write(m_TriggerDelay);
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writer.Write(m_SoundDelay);
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if (m_Source is Item)
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writer.Write(m_Source as Item);
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else
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writer.Write(m_Source as Mobile);
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if (m_Target is Item)
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writer.Write(m_Target as Item);
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else
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writer.Write(m_Target as Mobile);
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writer.Write(m_Trigger as Item);
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writer.Write(m_FixedDirection);
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writer.Write(m_Explodes);
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writer.Write(m_PlaySoundAtTrigger);
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writer.WriteEncodedInt((int)m_EffectType);
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writer.WriteEncodedInt((int)m_EffectLayer);
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writer.WriteEncodedInt((int)m_TriggerType);
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writer.WriteEncodedInt(m_ItemID);
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writer.WriteEncodedInt(m_Hue);
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writer.WriteEncodedInt(m_RenderMode);
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writer.WriteEncodedInt(m_Speed);
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writer.WriteEncodedInt(m_Duration);
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writer.WriteEncodedInt(m_ParticleEffect);
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writer.WriteEncodedInt(m_ExplodeParticleEffect);
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writer.WriteEncodedInt(m_ExplodeSound);
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writer.WriteEncodedInt(m_Unknown);
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writer.WriteEncodedInt(m_SoundID);
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writer.WriteEncodedInt(m_TriggerRange);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_EffectDelay = reader.ReadTimeSpan();
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m_TriggerDelay = reader.ReadTimeSpan();
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m_SoundDelay = reader.ReadTimeSpan();
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m_Source = ReadEntity(reader);
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m_Target = ReadEntity(reader);
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m_Trigger = reader.ReadItem() as EffectController;
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m_FixedDirection = reader.ReadBool();
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m_Explodes = reader.ReadBool();
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m_PlaySoundAtTrigger = reader.ReadBool();
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m_EffectType = (ECEffectType)reader.ReadEncodedInt();
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m_EffectLayer = (EffectLayer)reader.ReadEncodedInt();
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m_TriggerType = (EffectTriggerType)reader.ReadEncodedInt();
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m_ItemID = reader.ReadEncodedInt();
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m_Hue = reader.ReadEncodedInt();
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m_RenderMode = reader.ReadEncodedInt();
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m_Speed = reader.ReadEncodedInt();
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m_Duration = reader.ReadEncodedInt();
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m_ParticleEffect = reader.ReadEncodedInt();
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m_ExplodeParticleEffect = reader.ReadEncodedInt();
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m_ExplodeSound = reader.ReadEncodedInt();
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m_Unknown = reader.ReadEncodedInt();
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m_SoundID = reader.ReadEncodedInt();
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m_TriggerRange = reader.ReadEncodedInt();
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break;
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}
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}
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}
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public void PlaySound(object trigger)
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{
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IEntity ent = null;
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if (m_PlaySoundAtTrigger)
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ent = trigger as IEntity;
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if (ent == null)
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ent = this;
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Effects.PlaySound((ent is Item) ? ((Item)ent).GetWorldLocation() : ent.Location, ent.Map, m_SoundID);
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}
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public void DoEffect(object trigger)
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{
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if (Deleted || m_TriggerType == EffectTriggerType.None)
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return;
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if (trigger is Mobile && ((Mobile)trigger).Hidden && ((Mobile)trigger).IsStaff())
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return;
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if (m_SoundID > 0)
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Timer.DelayCall(m_SoundDelay, new TimerStateCallback(PlaySound), trigger);
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if (m_Trigger != null)
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Timer.DelayCall(m_TriggerDelay, new TimerStateCallback(m_Trigger.DoEffect), trigger);
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if (m_EffectType != ECEffectType.None)
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Timer.DelayCall(m_EffectDelay, new TimerStateCallback(InternalDoEffect), trigger);
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}
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public void InternalDoEffect(object trigger)
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{
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IEntity from = m_Source, to = m_Target;
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if (from == null)
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from = (IEntity)trigger;
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if (to == null)
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to = (IEntity)trigger;
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switch (m_EffectType)
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{
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case ECEffectType.Lightning:
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{
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Effects.SendBoltEffect(from, false, m_Hue);
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break;
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}
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case ECEffectType.Location:
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{
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Effects.SendLocationParticles(EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration), m_ItemID, m_Speed, m_Duration, m_Hue, m_RenderMode, m_ParticleEffect, m_Unknown);
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break;
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}
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case ECEffectType.Moving:
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{
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if (from == this)
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from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
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if (to == this)
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to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
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Effects.SendMovingParticles(from, to, m_ItemID, m_Speed, m_Duration, m_FixedDirection, m_Explodes, m_Hue, m_RenderMode, m_ParticleEffect, m_ExplodeParticleEffect, m_ExplodeSound, m_EffectLayer, m_Unknown);
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break;
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}
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case ECEffectType.Target:
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{
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Effects.SendTargetParticles(from, m_ItemID, m_Speed, m_Duration, m_Hue, m_RenderMode, m_ParticleEffect, m_EffectLayer, m_Unknown);
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break;
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}
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}
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}
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private IEntity ReadEntity(GenericReader reader)
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{
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return World.FindEntity(reader.ReadInt());
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}
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}
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} |