mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Whirlwind Attack now does the correct amount of damage. - Added in new Aqaurium system, with new catchable fish. https://uo.com/wiki/ultima-online-wiki/gameplay/aquariums/ - Fixed an issue where players could get a weird client crash, and be unable to log back in right away, when fighting Beacons. - Fixed an exploit with RunicReforging. Recommend updating to newest Reforging code. - Fixed an issue where item stats from equipment sets were not adding their values correctly on Mannequins. - Fixed an issue where you sometimes had to exit and re-enter a house to get all the items the load correctly. - Players can now correctly craft Charybdis bait. - All scale types can now correctly be turned in to community collection Mobiles.cs - Thieve Consumables from the Monster Stealing system now all work correctly. - Some more file structure cleanup. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
93 lines
2.3 KiB
C#
93 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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public class EffectMobile : Mobile
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{
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public static readonly TimeSpan DefaultDuration = TimeSpan.FromSeconds(1.0);
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private static readonly List<EffectMobile> m_Free = new List<EffectMobile>();// List of available EffectMobiles
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public EffectMobile(Serial serial)
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: base(serial)
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{
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}
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private EffectMobile()
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{
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CantWalk = true;
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Blessed = true;
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}
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public static EffectMobile Create(Point3D p, Map map, TimeSpan duration)
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{
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EffectMobile mobile = null;
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for (int i = m_Free.Count - 1; mobile == null && i >= 0; --i) // We reuse new entries first so decay works better
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{
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EffectMobile free = m_Free[i];
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m_Free.RemoveAt(i);
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if (!free.Deleted && free.Map == Map.Internal)
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mobile = free;
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}
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if (mobile == null)
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mobile = new EffectMobile();
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mobile.MoveToWorld(p, map);
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mobile.BeginFree(duration);
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return mobile;
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}
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public void BeginFree(TimeSpan duration)
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{
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new FreeTimer(this, duration).Start();
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}
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public override void Kill()
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{
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}
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public override int Damage(int amount, Mobile from, bool informMount, bool checkDisrupt)
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{
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return 0;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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private class FreeTimer : Timer
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{
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private readonly EffectMobile m_Mobile;
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public FreeTimer(EffectMobile mobile, TimeSpan delay)
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: base(delay)
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{
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m_Mobile = mobile;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Mobile.Internalize();
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m_Free.Add(m_Mobile);
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}
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}
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}
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}
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