servuo/Scripts/Items/Internal/ItemInterfaces.cs
LG Archer 93646bc5bd
Various Fixes (#4834)
* Properly implement ICommodity.Description in CommodityDeed tooltips.

* Improve arbitrary formatting for merge compatibility.

* Fix a timer dump export error.

* Remove redundant missing file from csproj list.

* Add an overload for Gump.AddTooltip that takes a single string argument.

* Fix access level checks for VvV potions.

* Rename Server.Items.Size enum to Server.Items.ItemSize to prevent ambiguity with System.Drawing.Size.

* Add helper method for adding TextDefinitions to gumps as a tooltip.

* Collection rewards now support TextDefinition tooltips.

* Removed conflicting AddTooltip(string text)

* Fixed Compile error with new ToolTip Support.

Co-authored-by: TrueUO <staff@trueuo.com>
Co-authored-by: Dexter <kevin_bourne10@yahoo.com>
2020-08-29 10:27:44 -07:00

82 lines
1.6 KiB
C#

using Server.Engines.Craft;
using Server.Mobiles;
namespace Server.Items
{
public interface IUsesRemaining
{
int UsesRemaining { get; set; }
bool ShowUsesRemaining { get; set; }
}
public interface IAccountRestricted
{
string Account { get; set; }
}
public interface IOwnerRestricted
{
Mobile Owner { get; set; }
string OwnerName { get; set; }
}
public interface IFlipable
{
void OnFlip(Mobile m);
}
public interface IQuality : ICraftable
{
ItemQuality Quality { get; set; }
bool PlayerConstructed { get; }
}
public interface IResource
{
CraftResource Resource { get; set; }
}
public interface IConditionalVisibility
{
bool CanBeSeenBy(PlayerMobile m);
}
public interface IImbuableEquipement
{
int TimesImbued { get; set; }
bool IsImbued { get; set; }
int[] BaseResists { get; }
void OnAfterImbued(Mobile m, int mod, int value);
}
public interface ICombatEquipment : IImbuableEquipement
{
ItemPower ItemPower { get; set; }
ReforgedPrefix ReforgedPrefix { get; set; }
ReforgedSuffix ReforgedSuffix { get; set; }
bool PlayerConstructed { get; set; }
}
public enum ItemQuality
{
Low,
Normal,
Exceptional
}
public enum DirectionType
{
None = 0,
South = 1,
East = 2,
North = 3,
West = 4
}
public enum ItemSize
{
Small,
Large,
}
}