mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- fixes issue where you could still use teleporters and moongates while completing trade orders - Exploding Tar Potions now work correctly. - Added logging to Auctions. - Can't sell items in locked containers. - Explode potions no longer follow mobiles. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
271 lines
7 KiB
C#
271 lines
7 KiB
C#
using Server.Network;
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using System;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class WarningItem : Item
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{
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private string m_WarningString;
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private int m_WarningNumber;
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private int m_Range;
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private TimeSpan m_ResetDelay;
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private bool m_Broadcasting;
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private DateTime m_LastBroadcast;
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[Constructable]
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public WarningItem(int itemID, int range, int warning)
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: base(itemID)
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{
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if (range > 18)
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range = 18;
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Movable = false;
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m_WarningNumber = warning;
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m_Range = range;
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}
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[Constructable]
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public WarningItem(int itemID, int range, string warning)
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: base(itemID)
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{
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if (range > 18)
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range = 18;
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Movable = false;
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m_WarningString = warning;
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m_Range = range;
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}
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public WarningItem(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string WarningString
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{
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get
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{
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return m_WarningString;
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}
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set
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{
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m_WarningString = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int WarningNumber
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{
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get
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{
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return m_WarningNumber;
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}
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set
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{
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m_WarningNumber = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Range
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{
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get
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{
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return m_Range;
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}
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set
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{
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if (value > 18)
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value = 18;
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m_Range = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan ResetDelay
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{
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get
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{
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return m_ResetDelay;
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}
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set
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{
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m_ResetDelay = value;
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}
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}
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public virtual bool OnlyToTriggerer => false;
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public virtual int NeighborRange => 5;
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public override bool HandlesOnMovement => true;
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public virtual void SendMessage(Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber)
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{
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if (onlyToTriggerer)
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{
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if (messageString != null)
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triggerer.SendMessage(messageString);
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else
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triggerer.SendLocalizedMessage(messageNumber);
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}
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else
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{
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if (messageString != null)
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PublicOverheadMessage(MessageType.Regular, 0x3B2, false, messageString);
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else
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PublicOverheadMessage(MessageType.Regular, 0x3B2, messageNumber);
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}
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}
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public virtual void Broadcast(Mobile triggerer)
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{
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if (m_Broadcasting || (DateTime.UtcNow < (m_LastBroadcast + m_ResetDelay)))
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return;
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m_LastBroadcast = DateTime.UtcNow;
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m_Broadcasting = true;
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SendMessage(triggerer, OnlyToTriggerer, m_WarningString, m_WarningNumber);
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if (NeighborRange >= 0)
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{
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List<WarningItem> list = new List<WarningItem>();
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foreach (Item item in GetItemsInRange(NeighborRange))
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{
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if (item != this && item is WarningItem)
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list.Add((WarningItem)item);
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}
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for (int i = 0; i < list.Count; i++)
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list[i].Broadcast(triggerer);
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}
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Timer.DelayCall(TimeSpan.Zero, InternalCallback);
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m.Player && m.AccessLevel == AccessLevel.Player && Utility.InRange(m.Location, Location, m_Range) && !Utility.InRange(oldLocation, Location, m_Range))
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Broadcast(m);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_WarningString);
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writer.Write(m_WarningNumber);
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writer.Write(m_Range);
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writer.Write(m_ResetDelay);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_WarningString = reader.ReadString();
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m_WarningNumber = reader.ReadInt();
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m_Range = reader.ReadInt();
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m_ResetDelay = reader.ReadTimeSpan();
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break;
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}
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}
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}
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private void InternalCallback()
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{
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m_Broadcasting = false;
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}
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}
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public class HintItem : WarningItem
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{
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private string m_HintString;
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private int m_HintNumber;
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[Constructable]
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public HintItem(int itemID, int range, int warning, int hint)
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: base(itemID, range, warning)
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{
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m_HintNumber = hint;
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}
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[Constructable]
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public HintItem(int itemID, int range, string warning, string hint)
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: base(itemID, range, warning)
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{
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m_HintString = hint;
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}
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public HintItem(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string HintString
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{
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get
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{
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return m_HintString;
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}
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set
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{
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m_HintString = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int HintNumber
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{
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get
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{
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return m_HintNumber;
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}
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set
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{
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m_HintNumber = value;
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}
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}
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public override bool OnlyToTriggerer => true;
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public override void OnDoubleClick(Mobile from)
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{
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SendMessage(from, true, m_HintString, m_HintNumber);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_HintString);
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writer.Write(m_HintNumber);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_HintString = reader.ReadString();
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m_HintNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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