servuo/Scripts/Items/Internal/WarningItem.cs
TrueUO 7b33cfc710
Fixes (#4825)
- fixes issue where you could still use teleporters and moongates while completing trade orders
- Exploding Tar Potions now work correctly.
- Added logging to Auctions.
- Can't sell items in locked containers.
- Explode potions no longer follow mobiles.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-08-09 19:25:04 -07:00

271 lines
7 KiB
C#

using Server.Network;
using System;
using System.Collections.Generic;
namespace Server.Items
{
public class WarningItem : Item
{
private string m_WarningString;
private int m_WarningNumber;
private int m_Range;
private TimeSpan m_ResetDelay;
private bool m_Broadcasting;
private DateTime m_LastBroadcast;
[Constructable]
public WarningItem(int itemID, int range, int warning)
: base(itemID)
{
if (range > 18)
range = 18;
Movable = false;
m_WarningNumber = warning;
m_Range = range;
}
[Constructable]
public WarningItem(int itemID, int range, string warning)
: base(itemID)
{
if (range > 18)
range = 18;
Movable = false;
m_WarningString = warning;
m_Range = range;
}
public WarningItem(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string WarningString
{
get
{
return m_WarningString;
}
set
{
m_WarningString = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int WarningNumber
{
get
{
return m_WarningNumber;
}
set
{
m_WarningNumber = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Range
{
get
{
return m_Range;
}
set
{
if (value > 18)
value = 18;
m_Range = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan ResetDelay
{
get
{
return m_ResetDelay;
}
set
{
m_ResetDelay = value;
}
}
public virtual bool OnlyToTriggerer => false;
public virtual int NeighborRange => 5;
public override bool HandlesOnMovement => true;
public virtual void SendMessage(Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber)
{
if (onlyToTriggerer)
{
if (messageString != null)
triggerer.SendMessage(messageString);
else
triggerer.SendLocalizedMessage(messageNumber);
}
else
{
if (messageString != null)
PublicOverheadMessage(MessageType.Regular, 0x3B2, false, messageString);
else
PublicOverheadMessage(MessageType.Regular, 0x3B2, messageNumber);
}
}
public virtual void Broadcast(Mobile triggerer)
{
if (m_Broadcasting || (DateTime.UtcNow < (m_LastBroadcast + m_ResetDelay)))
return;
m_LastBroadcast = DateTime.UtcNow;
m_Broadcasting = true;
SendMessage(triggerer, OnlyToTriggerer, m_WarningString, m_WarningNumber);
if (NeighborRange >= 0)
{
List<WarningItem> list = new List<WarningItem>();
foreach (Item item in GetItemsInRange(NeighborRange))
{
if (item != this && item is WarningItem)
list.Add((WarningItem)item);
}
for (int i = 0; i < list.Count; i++)
list[i].Broadcast(triggerer);
}
Timer.DelayCall(TimeSpan.Zero, InternalCallback);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Player && m.AccessLevel == AccessLevel.Player && Utility.InRange(m.Location, Location, m_Range) && !Utility.InRange(oldLocation, Location, m_Range))
Broadcast(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_WarningString);
writer.Write(m_WarningNumber);
writer.Write(m_Range);
writer.Write(m_ResetDelay);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_WarningString = reader.ReadString();
m_WarningNumber = reader.ReadInt();
m_Range = reader.ReadInt();
m_ResetDelay = reader.ReadTimeSpan();
break;
}
}
}
private void InternalCallback()
{
m_Broadcasting = false;
}
}
public class HintItem : WarningItem
{
private string m_HintString;
private int m_HintNumber;
[Constructable]
public HintItem(int itemID, int range, int warning, int hint)
: base(itemID, range, warning)
{
m_HintNumber = hint;
}
[Constructable]
public HintItem(int itemID, int range, string warning, string hint)
: base(itemID, range, warning)
{
m_HintString = hint;
}
public HintItem(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string HintString
{
get
{
return m_HintString;
}
set
{
m_HintString = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HintNumber
{
get
{
return m_HintNumber;
}
set
{
m_HintNumber = value;
}
}
public override bool OnlyToTriggerer => true;
public override void OnDoubleClick(Mobile from)
{
SendMessage(from, true, m_HintString, m_HintNumber);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_HintString);
writer.Write(m_HintNumber);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_HintString = reader.ReadString();
m_HintNumber = reader.ReadInt();
break;
}
}
}
}
}