mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Cleanup of various double calls and simplified code where possible. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
146 lines
3.8 KiB
C#
146 lines
3.8 KiB
C#
using Server.Commands;
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using Server.Targeting;
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namespace Server.Items
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{
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[Flipable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
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public class WayPoint : Item
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{
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private WayPoint m_Next;
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[Constructable]
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public WayPoint()
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: base(0x1f14)
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{
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Hue = 0x498;
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Visible = false;
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//this.Movable = false;
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}
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public WayPoint(WayPoint prev)
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: this()
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{
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if (prev != null)
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prev.NextPoint = this;
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}
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public WayPoint(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName => "AI Way Point";
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[CommandProperty(AccessLevel.GameMaster)]
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public WayPoint NextPoint
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{
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get
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{
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return m_Next;
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}
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set
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{
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if (m_Next != this)
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m_Next = value;
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("WayPointSeq", AccessLevel.GameMaster, WayPointSeq_OnCommand);
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}
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public static void WayPointSeq_OnCommand(CommandEventArgs arg)
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{
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arg.Mobile.SendMessage("Target the position of the first way point.");
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arg.Mobile.Target = new WayPointSeqTarget(null);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.SendMessage("Target the next way point in the sequence.");
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from.Target = new NextPointTarget(this);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Next = reader.ReadItem() as WayPoint;
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break;
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_Next);
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}
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}
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public class NextPointTarget : Target
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{
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private readonly WayPoint m_Point;
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public NextPointTarget(WayPoint pt)
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: base(-1, false, TargetFlags.None)
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{
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m_Point = pt;
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}
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protected override void OnTarget(Mobile from, object target)
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{
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if (target is WayPoint && m_Point != null)
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{
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m_Point.NextPoint = (WayPoint)target;
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}
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else
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{
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from.SendMessage("Target a way point.");
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}
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}
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}
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public class WayPointSeqTarget : Target
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{
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private readonly WayPoint m_Last;
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public WayPointSeqTarget(WayPoint last)
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: base(-1, true, TargetFlags.None)
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{
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m_Last = last;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is WayPoint)
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{
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if (m_Last != null)
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m_Last.NextPoint = (WayPoint)targeted;
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}
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else if (targeted is IPoint3D)
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{
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Point3D p = new Point3D((IPoint3D)targeted);
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WayPoint point = new WayPoint(m_Last);
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point.MoveToWorld(p, from.Map);
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from.Target = new WayPointSeqTarget(point);
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from.SendMessage("Target the position of the next way point in the sequence, or target a way point link the newest way point to.");
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}
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else
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{
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from.SendMessage("Target a position, or another way point.");
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}
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}
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}
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}
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