servuo/Scripts/Items/Internal/Waypoint.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

146 lines
3.8 KiB
C#

using Server.Commands;
using Server.Targeting;
namespace Server.Items
{
[Flipable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
public class WayPoint : Item
{
private WayPoint m_Next;
[Constructable]
public WayPoint()
: base(0x1f14)
{
Hue = 0x498;
Visible = false;
//this.Movable = false;
}
public WayPoint(WayPoint prev)
: this()
{
if (prev != null)
prev.NextPoint = this;
}
public WayPoint(Serial serial)
: base(serial)
{
}
public override string DefaultName => "AI Way Point";
[CommandProperty(AccessLevel.GameMaster)]
public WayPoint NextPoint
{
get
{
return m_Next;
}
set
{
if (m_Next != this)
m_Next = value;
}
}
public static void Initialize()
{
CommandSystem.Register("WayPointSeq", AccessLevel.GameMaster, WayPointSeq_OnCommand);
}
public static void WayPointSeq_OnCommand(CommandEventArgs arg)
{
arg.Mobile.SendMessage("Target the position of the first way point.");
arg.Mobile.Target = new WayPointSeqTarget(null);
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.SendMessage("Target the next way point in the sequence.");
from.Target = new NextPointTarget(this);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Next = reader.ReadItem() as WayPoint;
break;
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_Next);
}
}
public class NextPointTarget : Target
{
private readonly WayPoint m_Point;
public NextPointTarget(WayPoint pt)
: base(-1, false, TargetFlags.None)
{
m_Point = pt;
}
protected override void OnTarget(Mobile from, object target)
{
if (target is WayPoint && m_Point != null)
{
m_Point.NextPoint = (WayPoint)target;
}
else
{
from.SendMessage("Target a way point.");
}
}
}
public class WayPointSeqTarget : Target
{
private readonly WayPoint m_Last;
public WayPointSeqTarget(WayPoint last)
: base(-1, true, TargetFlags.None)
{
m_Last = last;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is WayPoint)
{
if (m_Last != null)
m_Last.NextPoint = (WayPoint)targeted;
}
else if (targeted is IPoint3D)
{
Point3D p = new Point3D((IPoint3D)targeted);
WayPoint point = new WayPoint(m_Last);
point.MoveToWorld(p, from.Map);
from.Target = new WayPointSeqTarget(point);
from.SendMessage("Target the position of the next way point in the sequence, or target a way point link the newest way point to.");
}
else
{
from.SendMessage("Target a position, or another way point.");
}
}
}
}