servuo/Scripts/Items/Quest/MagicFlute.cs
2020-04-16 18:41:32 -07:00

75 lines
No EOL
2.2 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Hag
{
public class MagicFlute : Item
{
[Constructable]
public MagicFlute()
: base(0x1421)
{
Hue = 0x8AB;
}
public MagicFlute(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1055051;// magic flute
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
SendLocalizedMessageTo(from, 1042292); // You must have the object in your backpack to use it.
return;
}
from.PlaySound(0x3D);
PlayerMobile player = from as PlayerMobile;
if (player != null)
{
QuestSystem qs = player.Quest;
if (qs is WitchApprenticeQuest)
{
FindZeefzorpulObjective obj = qs.FindObjective(typeof(FindZeefzorpulObjective)) as FindZeefzorpulObjective;
if (obj != null && !obj.Completed)
{
if ((player.Map != Map.Trammel && player.Map != Map.Felucca) || !player.InRange(obj.ImpLocation, 8))
{
player.SendLocalizedMessage(1055053); // Nothing happens. Zeefzorpul must not be hiding in this area.
}
else if (player.InRange(obj.ImpLocation, 4))
{
Delete();
obj.Complete();
}
else
{
player.SendLocalizedMessage(1055052); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby.
}
}
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}