servuo/Scripts/Items/Quest/TripartiteKey.cs
2020-04-16 18:41:32 -07:00

55 lines
No EOL
1.4 KiB
C#

using Server.Mobiles;
namespace Server.Items
{
public class TripartiteKey : Item
{
[Constructable]
public TripartiteKey()
: base(0x1012)
{
Weight = 1.0;
Hue = 1123;
Movable = false;
}
public TripartiteKey(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1111649;//Tripartite Key
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (pm.AbyssEntry)
{
pm.SendMessage("You have completed a Sacred quest already!");
Delete();
}
else
{
pm.AbyssEntry = true;
pm.SendMessage("You have completed the Sacred quest and now have entry to the Underworld");
Delete();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}