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https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Cleanup of various double calls and simplified code where possible. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
namespace Server.Items
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{
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[Flipable(0x1765, 0x1767)]
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public class AbyssalCloth : Item, ICommodity, IScissorable
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{
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[Constructable]
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public AbyssalCloth()
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: this(1)
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{
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}
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[Constructable]
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public AbyssalCloth(int amount)
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: base(0x1767)
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{
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Stackable = true;
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Amount = amount;
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Hue = 2075;
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}
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public AbyssalCloth(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber => 1113350;// abyssal cloth
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TextDefinition ICommodity.Description => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this))
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return false;
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base.ScissorHelper(from, new Bandage(), 1);
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return true;
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}
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}
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}
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