mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Cleanup of various double calls and simplified code where possible. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
361 lines
8 KiB
C#
361 lines
8 KiB
C#
namespace Server.Items
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{
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[Flipable(0x1BD7, 0x1BDA)]
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public class BaseWoodBoard : Item, ICommodity, IResource
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{
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private CraftResource m_Resource;
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get { return m_Resource; }
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set { m_Resource = value; InvalidateProperties(); }
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}
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public override int LabelNumber
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{
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get
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{
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if (m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood)
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return 1075052 + ((int)m_Resource - (int)CraftResource.OakWood);
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switch (m_Resource)
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{
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case CraftResource.Bloodwood: return 1075055;
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case CraftResource.Frostwood: return 1075056;
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case CraftResource.Heartwood: return 1075062; //WHY Osi. Why?
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}
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return 1015101;
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}
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}
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TextDefinition ICommodity.Description => LabelNumber;
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bool ICommodity.IsDeedable => true;
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[Constructable]
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public BaseWoodBoard()
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: this(1)
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{
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}
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[Constructable]
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public BaseWoodBoard(int amount)
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: this(CraftResource.RegularWood, amount)
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{
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}
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public BaseWoodBoard(Serial serial)
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: base(serial)
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{
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}
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[Constructable]
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public BaseWoodBoard(CraftResource resource) : this(resource, 1)
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{
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}
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[Constructable]
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public BaseWoodBoard(CraftResource resource, int amount)
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: base(0x1BD7)
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{
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Stackable = true;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue(resource);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(4);
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writer.Write((int)m_Resource);
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}
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public static bool UpdatingBaseClass;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 3)
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UpdatingBaseClass = true;
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switch (version)
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{
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case 4:
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case 3:
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ((version == 0 && Weight == 0.1) || (version <= 2 && Weight == 2))
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Weight = -1;
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if (version <= 1)
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m_Resource = CraftResource.RegularWood;
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}
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}
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public class Board : BaseWoodBoard
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{
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[Constructable]
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public Board()
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: this(1)
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{
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}
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[Constructable]
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public Board(int amount)
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: base(CraftResource.RegularWood, amount)
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{
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}
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public Board(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if (UpdatingBaseClass)
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return;
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int version = reader.ReadInt();
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}
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}
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public class HeartwoodBoard : BaseWoodBoard
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{
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[Constructable]
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public HeartwoodBoard()
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: this(1)
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{
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}
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[Constructable]
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public HeartwoodBoard(int amount)
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: base(CraftResource.Heartwood, amount)
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{
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}
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public HeartwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BloodwoodBoard : BaseWoodBoard
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{
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[Constructable]
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public BloodwoodBoard()
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: this(1)
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{
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}
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[Constructable]
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public BloodwoodBoard(int amount)
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: base(CraftResource.Bloodwood, amount)
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{
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}
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public BloodwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FrostwoodBoard : BaseWoodBoard
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{
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[Constructable]
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public FrostwoodBoard()
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: this(1)
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{
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}
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[Constructable]
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public FrostwoodBoard(int amount)
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: base(CraftResource.Frostwood, amount)
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{
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}
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public FrostwoodBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class OakBoard : BaseWoodBoard
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{
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[Constructable]
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public OakBoard()
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: this(1)
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{
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}
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[Constructable]
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public OakBoard(int amount)
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: base(CraftResource.OakWood, amount)
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{
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}
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public OakBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class AshBoard : BaseWoodBoard
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{
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[Constructable]
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public AshBoard()
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: this(1)
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{
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}
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[Constructable]
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public AshBoard(int amount)
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: base(CraftResource.AshWood, amount)
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{
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}
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public AshBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class YewBoard : BaseWoodBoard
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{
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[Constructable]
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public YewBoard()
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: this(1)
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{
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}
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[Constructable]
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public YewBoard(int amount)
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: base(CraftResource.YewWood, amount)
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{
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}
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public YewBoard(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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