servuo/Scripts/Items/Resource/Board.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

361 lines
8 KiB
C#

namespace Server.Items
{
[Flipable(0x1BD7, 0x1BDA)]
public class BaseWoodBoard : Item, ICommodity, IResource
{
private CraftResource m_Resource;
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get { return m_Resource; }
set { m_Resource = value; InvalidateProperties(); }
}
public override int LabelNumber
{
get
{
if (m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood)
return 1075052 + ((int)m_Resource - (int)CraftResource.OakWood);
switch (m_Resource)
{
case CraftResource.Bloodwood: return 1075055;
case CraftResource.Frostwood: return 1075056;
case CraftResource.Heartwood: return 1075062; //WHY Osi. Why?
}
return 1015101;
}
}
TextDefinition ICommodity.Description => LabelNumber;
bool ICommodity.IsDeedable => true;
[Constructable]
public BaseWoodBoard()
: this(1)
{
}
[Constructable]
public BaseWoodBoard(int amount)
: this(CraftResource.RegularWood, amount)
{
}
public BaseWoodBoard(Serial serial)
: base(serial)
{
}
[Constructable]
public BaseWoodBoard(CraftResource resource) : this(resource, 1)
{
}
[Constructable]
public BaseWoodBoard(CraftResource resource, int amount)
: base(0x1BD7)
{
Stackable = true;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue(resource);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(4);
writer.Write((int)m_Resource);
}
public static bool UpdatingBaseClass;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 3)
UpdatingBaseClass = true;
switch (version)
{
case 4:
case 3:
case 2:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if ((version == 0 && Weight == 0.1) || (version <= 2 && Weight == 2))
Weight = -1;
if (version <= 1)
m_Resource = CraftResource.RegularWood;
}
}
public class Board : BaseWoodBoard
{
[Constructable]
public Board()
: this(1)
{
}
[Constructable]
public Board(int amount)
: base(CraftResource.RegularWood, amount)
{
}
public Board(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
if (UpdatingBaseClass)
return;
int version = reader.ReadInt();
}
}
public class HeartwoodBoard : BaseWoodBoard
{
[Constructable]
public HeartwoodBoard()
: this(1)
{
}
[Constructable]
public HeartwoodBoard(int amount)
: base(CraftResource.Heartwood, amount)
{
}
public HeartwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BloodwoodBoard : BaseWoodBoard
{
[Constructable]
public BloodwoodBoard()
: this(1)
{
}
[Constructable]
public BloodwoodBoard(int amount)
: base(CraftResource.Bloodwood, amount)
{
}
public BloodwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FrostwoodBoard : BaseWoodBoard
{
[Constructable]
public FrostwoodBoard()
: this(1)
{
}
[Constructable]
public FrostwoodBoard(int amount)
: base(CraftResource.Frostwood, amount)
{
}
public FrostwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class OakBoard : BaseWoodBoard
{
[Constructable]
public OakBoard()
: this(1)
{
}
[Constructable]
public OakBoard(int amount)
: base(CraftResource.OakWood, amount)
{
}
public OakBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class AshBoard : BaseWoodBoard
{
[Constructable]
public AshBoard()
: this(1)
{
}
[Constructable]
public AshBoard(int amount)
: base(CraftResource.AshWood, amount)
{
}
public AshBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class YewBoard : BaseWoodBoard
{
[Constructable]
public YewBoard()
: this(1)
{
}
[Constructable]
public YewBoard(int amount)
: base(CraftResource.YewWood, amount)
{
}
public YewBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}