servuo/Scripts/Items/Resource/Log.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

413 lines
9.4 KiB
C#

namespace Server.Items
{
[Flipable(0x1bdd, 0x1be0)]
public class BaseLog : Item, ICommodity, IAxe, IResource
{
private CraftResource m_Resource;
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get { return m_Resource; }
set { m_Resource = value; InvalidateProperties(); }
}
TextDefinition ICommodity.Description => CraftResources.IsStandard(m_Resource) ? LabelNumber : 1075062 + ((int)m_Resource - (int)CraftResource.RegularWood);
bool ICommodity.IsDeedable => true;
[Constructable]
public BaseLog() : this(1)
{
}
[Constructable]
public BaseLog(int amount) : this(CraftResource.RegularWood, amount)
{
}
[Constructable]
public BaseLog(CraftResource resource)
: this(resource, 1)
{
}
[Constructable]
public BaseLog(CraftResource resource, int amount)
: base(0x1BDD)
{
Stackable = true;
Weight = 2.0;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue(resource);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
public BaseLog(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write((int)m_Resource);
}
public static bool UpdatingBaseLogClass;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 1)
UpdatingBaseLogClass = true;
m_Resource = (CraftResource)reader.ReadInt();
if (version == 0)
m_Resource = CraftResource.RegularWood;
}
public virtual bool TryCreateBoards(Mobile from, double skill, Item item)
{
if (Deleted || !from.CanSee(this))
{
item.Delete();
return false;
}
if (from.Skills.Carpentry.Value < skill && from.Skills.Lumberjacking.Value < skill)
{
item.Delete();
from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
return false;
}
if (HasSocket<Caddellite>())
{
item.AttachSocket(new Caddellite());
}
base.ScissorHelper(from, item, 1, false);
return true;
}
public virtual bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 0, new Board()))
return false;
return true;
}
}
public class Log : BaseLog
{
[Constructable]
public Log()
: this(1)
{
}
[Constructable]
public Log(int amount)
: base(CraftResource.RegularWood, amount)
{
}
public Log(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
//don't deserialize anything on update
if (UpdatingBaseLogClass)
return;
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 0, new Board()))
return false;
return true;
}
}
public class HeartwoodLog : BaseLog
{
[Constructable]
public HeartwoodLog()
: this(1)
{
}
[Constructable]
public HeartwoodLog(int amount)
: base(CraftResource.Heartwood, amount)
{
}
public HeartwoodLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
return false;
return true;
}
}
public class BloodwoodLog : BaseLog
{
[Constructable]
public BloodwoodLog()
: this(1)
{
}
[Constructable]
public BloodwoodLog(int amount)
: base(CraftResource.Bloodwood, amount)
{
}
public BloodwoodLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
return false;
return true;
}
}
public class FrostwoodLog : BaseLog
{
[Constructable]
public FrostwoodLog()
: this(1)
{
}
[Constructable]
public FrostwoodLog(int amount)
: base(CraftResource.Frostwood, amount)
{
}
public FrostwoodLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
return false;
return true;
}
}
public class OakLog : BaseLog
{
[Constructable]
public OakLog()
: this(1)
{
}
[Constructable]
public OakLog(int amount)
: base(CraftResource.OakWood, amount)
{
}
public OakLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 65, new OakBoard()))
return false;
return true;
}
}
public class AshLog : BaseLog
{
[Constructable]
public AshLog()
: this(1)
{
}
[Constructable]
public AshLog(int amount)
: base(CraftResource.AshWood, amount)
{
}
public AshLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 80, new AshBoard()))
return false;
return true;
}
}
public class YewLog : BaseLog
{
[Constructable]
public YewLog()
: this(1)
{
}
[Constructable]
public YewLog(int amount)
: base(CraftResource.YewWood, amount)
{
}
public YewLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 95, new YewBoard()))
return false;
return true;
}
}
}