mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
- Whirlwind Attack now does the correct amount of damage. - Added in new Aqaurium system, with new catchable fish. https://uo.com/wiki/ultima-online-wiki/gameplay/aquariums/ - Fixed an issue where players could get a weird client crash, and be unable to log back in right away, when fighting Beacons. - Fixed an exploit with RunicReforging. Recommend updating to newest Reforging code. - Fixed an issue where item stats from equipment sets were not adding their values correctly on Mannequins. - Fixed an issue where you sometimes had to exit and re-enter a house to get all the items the load correctly. - Players can now correctly craft Charybdis bait. - All scale types can now correctly be turned in to community collection Mobiles.cs - Thieve Consumables from the Monster Stealing system now all work correctly. - Some more file structure cleanup. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
77 lines
No EOL
2.3 KiB
C#
77 lines
No EOL
2.3 KiB
C#
using Server.ContextMenus;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public class Dices : Item, ITelekinesisable, ISecurable
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{
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level { get; set; }
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[Constructable]
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public Dices()
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: base(0xFA7)
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{
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Weight = 1.0;
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Level = SecureLevel.Friends;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public Dices(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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return;
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Roll(from);
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}
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public void OnTelekinesis(Mobile from)
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{
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Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
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Effects.PlaySound(Location, Map, 0x1F5);
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Roll(from);
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}
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public void Roll(Mobile from)
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{
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int one = Utility.Random(1, 6);
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int two = Utility.Random(1, 6);
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SendLocalizedMessage(MessageType.Emote, 1042713, AffixType.Prepend, from.Name + " ", ""); // The first die rolls to a stop and shows:
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SendLocalizedMessage(MessageType.Regular, 1042714, AffixType.Append, " " + one.ToString(), ""); // The first die rolls to a stop and shows:
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SendLocalizedMessage(MessageType.Regular, 1042715, AffixType.Append, " " + two.ToString(), ""); // The second die stops and shows:
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SendLocalizedMessage(MessageType.Regular, 1042716, AffixType.Append, " " + (one + two).ToString(), ""); // Total for this roll:
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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writer.Write((int)Level);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Level = (SecureLevel)reader.ReadInt();
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}
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}
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} |