servuo/Scripts/Items/Tools/RunicHammer.cs
TrueUO b73897e554
Cleanup (#4848)
- Cleanup of various double calls and simplified code where possible.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-09-16 07:43:44 -07:00

78 lines
No EOL
2 KiB
C#

using Server.Engines.Craft;
namespace Server.Items
{
[Flipable(0x13E4, 0x13E3)]
public class RunicHammer : BaseRunicTool
{
[Constructable]
public RunicHammer(CraftResource resource)
: base(resource, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
[Constructable]
public RunicHammer(CraftResource resource, int uses)
: base(resource, uses, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
public RunicHammer(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
return 1049019 + index;
return 1045128; // runic smithy hammer
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
int index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
return;
if (!CraftResources.IsStandard(Resource))
{
int num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(Resource));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}