servuo/Scripts/Items/Tools/SkeletonKey.cs
2020-04-16 20:37:29 -04:00

54 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
public class Skeletonkey : Lockpick
{
public override int LabelNumber => 1095522;
public override bool IsSkeletonKey => true;
public override int SkillBonus => 10;
private int m_Uses;
[CommandProperty(AccessLevel.GameMaster)]
public int Uses { get { return m_Uses; } set { m_Uses = value; InvalidateProperties(); if (m_Uses <= 0) Delete(); } }
[Constructable]
public Skeletonkey() : base(1)
{
Stackable = false;
ItemID = 16650;
m_Uses = 10;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, m_Uses.ToString()); //uses remaining: ~1_val~
}
public override void OnUse()
{
Uses--;
}
public Skeletonkey(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_Uses);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Uses = reader.ReadInt();
}
}
}