servuo/Scripts/Items/Tools/SturdyPickaxe.cs
2020-04-16 20:37:29 -04:00

56 lines
1.5 KiB
C#

using Server.Engines.Harvest;
namespace Server.Items
{
public class SturdyPickaxe : BaseAxe, IUsesRemaining
{
public override int LabelNumber => 1045126; // sturdy pickaxe
[Constructable]
public SturdyPickaxe()
: this(180)
{
}
[Constructable]
public SturdyPickaxe(int uses)
: base(0xE86)
{
Weight = 11.0;
Hue = 0x973;
UsesRemaining = uses;
ShowUsesRemaining = true;
}
public SturdyPickaxe(Serial serial)
: base(serial)
{
}
public override HarvestSystem HarvestSystem => Mining.System;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int StrengthReq => 50;
public override int MinDamage => 13;
public override int MaxDamage => 15;
public override float Speed => 3.00f;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}