servuo/Scripts/Misc/Fastwalk.cs
TrueUO f608d123a4
Bug Fixes (#4762)
-Fixed issue where client helpers could bypass the container gump and add items directly to the seed box
-SearedFireAntGoo is no longer stackable
-Blue NPC's (mainly vendors, not initial innocent) can no longer be attacked on trammel maps
-Aggressors/Aggressed from pet masters now works properly. This was suspected to crated large numbers to redundant aggressor/aggressed added to a mobiles aggressor/aggressed lists
-Aggressive action for healing a mobile while fighting another mobile has been re-enabled
-AuraDamage is now a harmful act, ie those affected will aggro on your pet!
-MLDryads should no longer attack other wild creatures during Blackthorn Invasion Instance
-More code cleanup
2020-04-21 17:25:24 -07:00

32 lines
1.3 KiB
C#

using System;
namespace Server.Misc
{
// This fastwalk detection is no longer required
// As of B36 PlayerMobile implements movement packet throttling which more reliably controls movement speeds
public class Fastwalk
{
private static readonly int MaxSteps = 4;// Maximum number of queued steps until fastwalk is detected
private static readonly bool Enabled = false;// Is fastwalk detection enabled?
private static readonly bool UOTDOverride = false;// Should UO:TD clients not be checked for fastwalk?
private static readonly AccessLevel AccessOverride = AccessLevel.Decorator;// Anyone with this or higher access level is not checked for fastwalk
public static void Initialize()
{
Mobile.FwdMaxSteps = MaxSteps;
Mobile.FwdEnabled = Enabled;
Mobile.FwdUOTDOverride = UOTDOverride;
Mobile.FwdAccessOverride = AccessOverride;
if (Enabled)
EventSink.FastWalk += OnFastWalk;
}
public static void OnFastWalk(FastWalkEventArgs e)
{
e.Blocked = true;//disallow this fastwalk
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine("Client: {0}: Fast movement detected! (name={1})", e.NetState, e.NetState.Mobile.Name);
Utility.PopColor();
}
}
}