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* Ranger Equipment fix, Additem delete - add parameter with default value to AddItem - On Conflict, still log conflict, but delete the conflicting Item by default - Delete the base boots of Rangers befor adding the new boots * Updated Mobile Scripts - went through all scripts to update them to SetWearable - reverted change to AddItem * Update to SetWearable - last item being set will be worn (if no override to OnEquip returns false - delete the item on the layer that is the same as the new item (if existend) - used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1 * Update base InitOutFit - replaced the Additem for Backpack with SetWearable, Movable is getting set this way too - altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally) * Null reference sanity check. Co-authored-by: Voxpire <admin@vita-nex.com> |
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| .. | ||
| Charybdis | ||
| Corgul | ||
| Harrower | ||
| Navery | ||
| AbyssalInfernal.cs | ||
| Barracoon.cs | ||
| BaseChampion.cs | ||
| BaseSeaChampion.cs | ||
| ChiefParoxysmus.cs | ||
| CrimsonDragon.cs | ||
| DespiseBosses.cs | ||
| DragonTurtle.cs | ||
| DreadHorn.cs | ||
| LadyMelisande.cs | ||
| LordOaks.cs | ||
| Medusa.cs | ||
| Mephitis.cs | ||
| MonstrousInterredGrizzle.cs | ||
| Neira.cs | ||
| OsiredonTheScalisEnforcer.cs | ||
| PrimevalLich.cs | ||
| Rikktor.cs | ||
| Semidar.cs | ||
| Serado.cs | ||
| ServantOfSemidar.cs | ||
| ShimmeringEffusion.cs | ||
| Silvani.cs | ||
| SlasherOfVeils.cs | ||
| StygianDragon.cs | ||
| Travesty.cs | ||