servuo/Scripts/Mobiles/Normal/BattleChickenLizard.cs
TrueUO 1c7f53a414
OCT17 (#4887)
* OCT17

Minor gump cleanup and XML cleanup.

* Improvements

- Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner.
- AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed.
- ItemFlags.cs has been moved from XMLSpawner to MISC.
- Removed some misc double calls.

* Needed for recent AI fix.

* Item Fix
2020-10-21 10:15:47 -07:00

90 lines
2.3 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a chicken lizard corpse")]
public class BattleChickenLizard : BaseCreature
{
[Constructable]
public BattleChickenLizard()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.05, 0.1)
{
Name = "a battle chicken lizard";
Body = 716;
SetStr(94, 177);
SetDex(78, 124);
SetInt(6, 13);
SetHits(94, 177);
SetDamage(5, 15);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetResistance(ResistanceType.Fire, 5, 15);
SetSkill(SkillName.MagicResist, 30.0, 53.0);
SetSkill(SkillName.Tactics, 50.0, 62.0);
SetSkill(SkillName.Wrestling, 50.0, 62.0);
Tamable = true;
ControlSlots = 1;
MinTameSkill = 0.0;
}
public override int Meat => 3;
public override MeatType MeatType => MeatType.Bird;
public override FoodType FavoriteFood => FoodType.GrainsAndHay;
public override int GetIdleSound() { return 1511; }
public override int GetAngerSound() { return 1508; }
public override int GetHurtSound() { return 1510; }
public override int GetDeathSound() { return 1509; }
public override double FleeChance => 1.0;
public override double BreakFleeChance => 0.05;
public override bool CheckFlee()
{
return true;
}
public override bool CheckBreakFlee()
{
return Controlled;
}
public override bool BreakFlee()
{
NextFleeCheck = Core.TickCount + 1500;
return true;
}
public override void OnAfterTame(Mobile tamer)
{
ActiveSpeed = 0.2;
PassiveSpeed = 0.4;
if (Frozen)
Frozen = false;
}
public BattleChickenLizard(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}