servuo/Scripts/Mobiles/Normal/Bird.cs
TrueUO 1c7f53a414
OCT17 (#4887)
* OCT17

Minor gump cleanup and XML cleanup.

* Improvements

- Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner.
- AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed.
- ItemFlags.cs has been moved from XMLSpawner to MISC.
- Removed some misc double calls.

* Needed for recent AI fix.

* Item Fix
2020-10-21 10:15:47 -07:00

132 lines
3.4 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a bird corpse")]
public class Bird : BaseCreature
{
[Constructable]
public Bird()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
if (Utility.RandomBool())
{
Hue = 0x901;
switch (Utility.Random(3))
{
case 0:
Name = "a crow";
break;
case 2:
Name = "a raven";
break;
case 1:
Name = "a magpie";
break;
}
}
else
{
Hue = Utility.RandomBirdHue();
Name = NameList.RandomName("bird");
}
Body = 6;
BaseSoundID = 0x1B;
SetStr(10);
SetDex(25, 35);
SetInt(10);
SetDamage(0);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.Wrestling, 4.2, 6.4);
SetSkill(SkillName.Tactics, 4.0, 6.0);
SetSkill(SkillName.MagicResist, 4.0, 5.0);
Fame = 150;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -6.9;
}
public Bird(Serial serial)
: base(serial)
{
}
public override MeatType MeatType => MeatType.Bird;
public override int Meat => 1;
public override int Feathers => 25;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a bird corpse")]
public class TropicalBird : BaseCreature
{
[Constructable]
public TropicalBird()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Hue = Utility.RandomBirdHue();
Name = "a tropical bird";
Body = 6;
BaseSoundID = 0xBF;
SetStr(10);
SetDex(25, 35);
SetInt(10);
SetDamage(0);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.Wrestling, 4.2, 6.4);
SetSkill(SkillName.Tactics, 4.0, 6.0);
SetSkill(SkillName.MagicResist, 4.0, 5.0);
Fame = 150;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = -6.9;
}
public TropicalBird(Serial serial)
: base(serial)
{
}
public override MeatType MeatType => MeatType.Bird;
public override int Meat => 1;
public override int Feathers => 25;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}