mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* OCT17 Minor gump cleanup and XML cleanup. * Improvements - Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner. - AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed. - ItemFlags.cs has been moved from XMLSpawner to MISC. - Removed some misc double calls. * Needed for recent AI fix. * Item Fix
60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
namespace Server.Mobiles
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{
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[CorpseName("a pig corpse")]
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public class Boar : BaseCreature
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{
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[Constructable]
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public Boar()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a boar";
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Body = 0x122;
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BaseSoundID = 0xC4;
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SetStr(25);
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SetDex(15);
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SetInt(5);
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SetHits(15);
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SetMana(0);
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SetDamage(3, 6);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 10, 15);
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SetResistance(ResistanceType.Fire, 5, 10);
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SetResistance(ResistanceType.Poison, 5, 10);
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SetSkill(SkillName.MagicResist, 9.0);
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SetSkill(SkillName.Tactics, 9.0);
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SetSkill(SkillName.Wrestling, 9.0);
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Fame = 300;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 29.1;
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}
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public Boar(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 2;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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