servuo/Scripts/Mobiles/Normal/Bogle.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

62 lines
1.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a ghostly corpse")]
public class Bogle : BaseCreature
{
[Constructable]
public Bogle()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a bogle";
Body = 153;
BaseSoundID = 0x482;
SetStr(76, 100);
SetDex(76, 95);
SetInt(36, 60);
SetHits(46, 60);
SetDamage(7, 11);
SetSkill(SkillName.EvalInt, 55.1, 70.0);
SetSkill(SkillName.Magery, 55.1, 70.0);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 45.1, 55.0);
Fame = 4000;
Karma = -4000;
}
public Bogle(Serial serial)
: base(serial)
{
}
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override TribeType Tribe => TribeType.Undead;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.LootItem<Bone>());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}