servuo/Scripts/Mobiles/Normal/BoneKnight.cs
2020-04-16 18:41:32 -07:00

66 lines
1.7 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a skeletal corpse")]
public class BoneKnight : BaseCreature
{
[Constructable]
public BoneKnight()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a bone knight";
Body = 57;
BaseSoundID = 451;
SetStr(196, 250);
SetDex(76, 95);
SetInt(36, 60);
SetHits(118, 150);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 85.1, 100.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
Fame = 3000;
Karma = -3000;
}
public BoneKnight(Serial serial)
: base(serial)
{
}
public override bool BleedImmune => true;
public override TribeType Tribe => TribeType.Undead;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}