servuo/Scripts/Mobiles/Normal/Capybara.cs
Dan 63d251645b Bug Fixes
Fixed an issue where various new potions were incorrectly able to be placed inside potion kegs.
Fixed a display issue with the Fermentation Barrel.
Fixed an issue with Vendor Search and certain vendor maps that were being created incorrectly.
Fixed an issue where a pet owner's luck was not always being calculated when determining basic loot drops.
Fixed an issue where monsters and pets could get "stuck" while casting a spell and would not cast anymore until after a restart.
2020-11-19 05:22:25 -05:00

118 lines
3 KiB
C#

using Server.Gumps;
using Server.Network;
using System;
namespace Server.Mobiles
{
public class CapybaraStatue : Item, ICreatureStatuette
{
public override int LabelNumber => 1159492; // Capybara
public Type CreatureType => typeof(Capybara);
[Constructable]
public CapybaraStatue()
: base(0xA57B)
{
LootType = LootType.Blessed;
}
public CapybaraStatue(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendGump(new ConfirmMountStatuetteGump(this));
}
else
{
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1010095, from.NetState); // This must be on your person to use.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt();
}
}
[CorpseName("a capybara corpse")]
public class Capybara : BaseMount
{
[Constructable]
public Capybara()
: this("capybara")
{
}
[Constructable]
public Capybara(string name)
: base(name, 1527, 0x3ED3, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
BaseSoundID = 0xCC;
SetStr(400);
SetDex(125);
SetInt(50, 55);
SetHits(240);
SetStam(125);
SetMana(0);
SetDamage(1, 4);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.MagicResist, 20.0, 30.0);
SetSkill(SkillName.Tactics, 30.0, 45.0);
SetSkill(SkillName.Wrestling, 20.0, 40.0);
SetSkill(SkillName.DetectHidden, 30.0, 40.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 30.0;
}
public Capybara(Serial serial)
: base(serial)
{
}
public override bool DeleteOnRelease => true;
public override int Meat => 3;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt();
}
}
}