mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* Ranger Equipment fix, Additem delete - add parameter with default value to AddItem - On Conflict, still log conflict, but delete the conflicting Item by default - Delete the base boots of Rangers befor adding the new boots * Updated Mobile Scripts - went through all scripts to update them to SetWearable - reverted change to AddItem * Update to SetWearable - last item being set will be worn (if no override to OnEquip returns false - delete the item on the layer that is the same as the new item (if existend) - used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1 * Update base InitOutFit - replaced the Additem for Backpack with SetWearable, Movable is getting set this way too - altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally) * Null reference sanity check. Co-authored-by: Voxpire <admin@vita-nex.com>
74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a centaur corpse")]
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public class Centaur : BaseCreature
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{
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[Constructable]
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public Centaur()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("centaur");
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Body = 101;
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BaseSoundID = 679;
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SetStr(202, 300);
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SetDex(104, 260);
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SetInt(91, 100);
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SetHits(130, 172);
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SetDamage(13, 24);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 45, 55);
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SetResistance(ResistanceType.Energy, 35, 45);
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SetSkill(SkillName.Anatomy, 95.1, 115.0);
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SetSkill(SkillName.Archery, 95.1, 100.0);
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SetSkill(SkillName.MagicResist, 50.3, 80.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 95.1, 100.0);
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Fame = 6500;
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Karma = 0;
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SetWearable(new Bow(), dropChance: 1);
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}
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public Centaur(Serial serial)
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: base(serial)
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{
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}
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public override TribeType Tribe => TribeType.Fey;
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public override int Meat => 1;
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public override int Hides => 8;
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public override HideType HideType => HideType.Spined;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems);
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AddLoot(LootPack.LootItem<Arrow>(Utility.RandomMinMax(80, 90)));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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