servuo/Scripts/Mobiles/Normal/ClockworkScorpion.cs
TrueUO 65ea32264b
Imbue fix. (#4761)
Various Cleanup
2020-04-20 10:09:58 -07:00

136 lines
3.7 KiB
C#

using System;
namespace Server.Mobiles
{
[CorpseName("a clockwork scorpion corpse")]
public class ClockworkScorpion : BaseCreature, IRepairableMobile
{
public Type RepairResource => typeof(Items.IronIngot);
[Constructable]
public ClockworkScorpion()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Name = "a clockwork scorpion";
Body = 717;
SetStr(225, 245);
SetDex(80, 100);
SetInt(30, 40);
SetHits(151, 210);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 80, 100);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 60, 80);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 10, 25);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Poisoning, 95.1, 100.0);
SetSkill(SkillName.Tactics, 70.1, 90.0);
SetSkill(SkillName.Wrestling, 50.1, 80.0);
Fame = 3500;
Karma = -3500;
ControlSlots = 1;
}
public ClockworkScorpion(Serial serial)
: base(serial)
{
}
public override bool IsScaredOfScaryThings => false;
public override bool IsScaryToPets => true;
public override bool IsBondable => false;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool AutoDispel => !Controlled;
public override bool BleedImmune => true;
public override bool DeleteOnRelease => true;
public override bool BardImmune => Controlled;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
if (!Controlled)
return 542;
return base.GetIdleSound();
}
public override int GetDeathSound()
{
if (!Controlled)
return 545;
return base.GetDeathSound();
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
if (Controlled)
return 320;
return base.GetHurtSound();
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
Mobile master = GetMaster();
if (master != null && master.Player && master.Map == Map && master.InRange(Location, 20))
{
if (master.Mana >= amount)
{
master.Mana -= amount;
}
else
{
amount -= master.Mana;
master.Mana = 0;
master.Damage(amount);
}
}
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && (AbilityProfile == null || AbilityProfile.MagicalAbility == MagicalAbility.None))
{
SetMagicalAbility(MagicalAbility.Poisoning);
}
}
}
}