servuo/Scripts/Mobiles/Normal/CrystalWisp.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

35 lines
786 B
C#

namespace Server.Mobiles
{
public class CrystalWisp : Wisp
{
[Constructable]
public CrystalWisp()
{
Name = "a crystal wisp";
Hue = 0x482;
}
public CrystalWisp(Serial serial)
: base(serial)
{
}
public override void GenerateLoot()
{
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.ArcanistScrolls, 0, 1);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}