mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* Ranger Equipment fix, Additem delete - add parameter with default value to AddItem - On Conflict, still log conflict, but delete the conflicting Item by default - Delete the base boots of Rangers befor adding the new boots * Updated Mobile Scripts - went through all scripts to update them to SetWearable - reverted change to AddItem * Update to SetWearable - last item being set will be worn (if no override to OnEquip returns false - delete the item on the layer that is the same as the new item (if existend) - used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1 * Update base InitOutFit - replaced the Additem for Backpack with SetWearable, Movable is getting set this way too - altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally) * Null reference sanity check. Co-authored-by: Voxpire <admin@vita-nex.com>
79 lines
No EOL
2.2 KiB
C#
79 lines
No EOL
2.2 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("an inhuman corpse")]
|
|
public class Cursed : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public Cursed()
|
|
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Title = "the Cursed";
|
|
|
|
Hue = Utility.RandomMinMax(0x8596, 0x8599);
|
|
Body = 0x190;
|
|
Name = NameList.RandomName("male");
|
|
BaseSoundID = 471;
|
|
|
|
SetWearable(new ShortPants(), Utility.RandomNeutralHue(), 1);
|
|
SetWearable(new Shirt(), Utility.RandomNeutralHue(), 1);
|
|
|
|
SetStr(91, 100);
|
|
SetDex(86, 95);
|
|
SetInt(61, 70);
|
|
|
|
SetHits(91, 120);
|
|
|
|
SetDamage(5, 13);
|
|
|
|
SetResistance(ResistanceType.Physical, 15, 25);
|
|
SetResistance(ResistanceType.Fire, 5, 10);
|
|
SetResistance(ResistanceType.Cold, 25, 35);
|
|
SetResistance(ResistanceType.Poison, 5, 10);
|
|
SetResistance(ResistanceType.Energy, 5, 10);
|
|
|
|
SetSkill(SkillName.Fencing, 46.0, 77.5);
|
|
SetSkill(SkillName.Macing, 35.0, 57.5);
|
|
SetSkill(SkillName.MagicResist, 53.5, 62.5);
|
|
SetSkill(SkillName.Swords, 55.0, 77.5);
|
|
SetSkill(SkillName.Tactics, 60.0, 82.5);
|
|
SetSkill(SkillName.Poisoning, 60.0, 82.5);
|
|
|
|
Fame = 1000;
|
|
Karma = -2000;
|
|
|
|
AddItem(Loot.RandomWeapon());
|
|
}
|
|
|
|
public Cursed(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool ClickTitle => false;
|
|
public override bool ShowFameTitle => false;
|
|
public override bool AlwaysMurderer => true;
|
|
public override int GetAttackSound()
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.Meager);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |