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https://github.com/ServUO/ServUO
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64 lines
No EOL
1.7 KiB
C#
64 lines
No EOL
1.7 KiB
C#
namespace Server.Mobiles
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{
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[CorpseName("a cyclopean corpse")]
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public class Cyclops : BaseCreature
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{
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[Constructable]
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public Cyclops()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a cyclopean warrior";
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Body = 75;
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BaseSoundID = 604;
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SetStr(336, 385);
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SetDex(96, 115);
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SetInt(31, 55);
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SetHits(202, 231);
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SetMana(0);
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SetDamage(7, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 25, 35);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 60.3, 105.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 80.1, 90.0);
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Fame = 4500;
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Karma = -4500;
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}
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public Cyclops(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 4;
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public override int TreasureMapLevel => 3;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |