servuo/Scripts/Mobiles/Normal/Cyclops.cs
2020-04-16 18:41:32 -07:00

64 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a cyclopean corpse")]
public class Cyclops : BaseCreature
{
[Constructable]
public Cyclops()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a cyclopean warrior";
Body = 75;
BaseSoundID = 604;
SetStr(336, 385);
SetDex(96, 115);
SetInt(31, 55);
SetHits(202, 231);
SetMana(0);
SetDamage(7, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 60.3, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 4500;
Karma = -4500;
}
public Cyclops(Serial serial)
: base(serial)
{
}
public override int Meat => 4;
public override int TreasureMapLevel => 3;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}