mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a daemon corpse")]
|
|
public class Daemon : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public Daemon()
|
|
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Name = NameList.RandomName("daemon");
|
|
Body = 9;
|
|
BaseSoundID = 357;
|
|
|
|
SetStr(476, 505);
|
|
SetDex(76, 95);
|
|
SetInt(301, 325);
|
|
|
|
SetHits(286, 303);
|
|
|
|
SetDamage(7, 14);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 45, 60);
|
|
SetResistance(ResistanceType.Fire, 50, 60);
|
|
SetResistance(ResistanceType.Cold, 30, 40);
|
|
SetResistance(ResistanceType.Poison, 20, 30);
|
|
SetResistance(ResistanceType.Energy, 30, 40);
|
|
|
|
SetSkill(SkillName.EvalInt, 70.1, 80.0);
|
|
SetSkill(SkillName.Magery, 70.1, 80.0);
|
|
SetSkill(SkillName.MagicResist, 85.1, 95.0);
|
|
SetSkill(SkillName.Tactics, 70.1, 80.0);
|
|
SetSkill(SkillName.Wrestling, 60.1, 80.0);
|
|
|
|
Fame = 15000;
|
|
Karma = -15000;
|
|
|
|
ControlSlots = 4;
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.Rich);
|
|
AddLoot(LootPack.Average, 2);
|
|
AddLoot(LootPack.MedScrolls, 2);
|
|
AddLoot(LootPack.RandomLootItem(new System.Type[] { typeof(LichFormScroll), typeof(PoisonStrikeScroll), typeof(StrangleScroll), typeof(VengefulSpiritScroll), typeof(WitherScroll) }, 25.0, 1, false, true));
|
|
}
|
|
|
|
public Daemon(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override double DispelDifficulty => 125.0;
|
|
|
|
public override double DispelFocus => 45.0;
|
|
|
|
public override bool CanRummageCorpses => true;
|
|
|
|
public override Poison PoisonImmune => Poison.Regular;
|
|
|
|
public override int TreasureMapLevel => 4;
|
|
|
|
public override int Meat => 1;
|
|
|
|
public override bool CanFly => true;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|