servuo/Scripts/Mobiles/Normal/Devourer.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

71 lines
2.1 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a devourer of souls corpse")]
public class Devourer : BaseCreature
{
[Constructable]
public Devourer()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a devourer of souls";
Body = 303;
BaseSoundID = 357;
SetStr(801, 950);
SetDex(126, 175);
SetInt(201, 250);
SetHits(650);
SetDamage(22, 26);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 25, 35);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.Necromancy, 90.1, 100.0);
SetSkill(SkillName.SpiritSpeak, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 75.1, 85.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
Fame = 9500;
Karma = -9500;
}
public Devourer(Serial serial)
: base(serial)
{
}
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 3;
public override int TreasureMapLevel => 4;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.NecroRegs, 24, 45);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}