mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* OCT17 Minor gump cleanup and XML cleanup. * Improvements - Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner. - AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed. - ItemFlags.cs has been moved from XMLSpawner to MISC. - Removed some misc double calls. * Needed for recent AI fix. * Item Fix
81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
namespace Server.Mobiles
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{
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[CorpseName("a dolphin corpse")]
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public class Dolphin : BaseCreature
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{
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[Constructable]
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public Dolphin()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a dolphin";
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Body = 0x97;
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BaseSoundID = 0x8A;
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SetStr(21, 49);
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SetDex(66, 85);
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SetInt(96, 110);
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SetHits(15, 27);
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SetDamage(3, 6);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 20);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 25, 30);
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SetResistance(ResistanceType.Poison, 10, 15);
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SetResistance(ResistanceType.Energy, 10, 15);
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SetSkill(SkillName.MagicResist, 15.1, 20.0);
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SetSkill(SkillName.Tactics, 19.2, 29.0);
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SetSkill(SkillName.Wrestling, 19.2, 29.0);
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Fame = 500;
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Karma = 2000;
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CanSwim = true;
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CantWalk = true;
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}
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public Dolphin(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 1;
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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Jump();
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}
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public virtual void Jump()
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{
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if (Utility.RandomBool())
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Animate(3, 16, 1, true, false, 0);
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else
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Animate(4, 20, 1, true, false, 0);
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}
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public override void OnThink()
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{
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if (Utility.RandomDouble() < .005) // slim chance to jump
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Jump();
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base.OnThink();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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