servuo/Scripts/Mobiles/Normal/Dragon.cs
2020-04-16 20:37:29 -04:00

81 lines
2.5 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a dragon corpse")]
public class Dragon : BaseCreature
{
[Constructable]
public Dragon()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a dragon";
Body = Utility.RandomList(12, 59);
BaseSoundID = 362;
SetStr(796, 825);
SetDex(86, 105);
SetInt(436, 475);
SetHits(478, 495);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 35, 45);
SetSkill(SkillName.EvalInt, 30.1, 40.0);
SetSkill(SkillName.Magery, 30.1, 40.0);
SetSkill(SkillName.MagicResist, 99.1, 100.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 92.5);
Fame = 15000;
Karma = -15000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public Dragon(Serial serial)
: base(serial)
{
}
public override bool ReacquireOnMovement => !Controlled;
public override bool AutoDispel => !Controlled;
public override int TreasureMapLevel => 4;
public override int Meat => 19;
public override int DragonBlood => 8;
public override int Hides => 20;
public override HideType HideType => HideType.Barbed;
public override int Scales => 7;
public override ScaleType ScaleType => (Body == 12 ? ScaleType.Yellow : ScaleType.Red);
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 8);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}