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https://github.com/ServUO/ServUO
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All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
namespace Server.Mobiles
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{
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[CorpseName("a drake corpse")]
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public class Drake : BaseCreature
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{
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[Constructable]
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public Drake()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a drake";
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Body = Utility.RandomList(60, 61);
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BaseSoundID = 362;
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SetStr(401, 430);
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SetDex(133, 152);
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SetInt(101, 140);
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SetHits(241, 258);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 80);
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SetDamageType(ResistanceType.Fire, 20);
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SetResistance(ResistanceType.Physical, 45, 50);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 65.1, 80.0);
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SetSkill(SkillName.Tactics, 65.1, 90.0);
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SetSkill(SkillName.Wrestling, 65.1, 80.0);
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Fame = 5500;
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Karma = -5500;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 84.3;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public Drake(Serial serial)
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: base(serial)
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{
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}
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public override bool ReacquireOnMovement => true;
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public override int TreasureMapLevel => 2;
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public override int Meat => 10;
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public override int DragonBlood => 8;
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public override int Hides => 20;
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public override HideType HideType => HideType.Horned;
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public override int Scales => 2;
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public override ScaleType ScaleType => (Body == 60 ? ScaleType.Yellow : ScaleType.Red);
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public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
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public override bool CanFly => true;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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AddLoot(LootPack.MageryRegs, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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