mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
All loot pack items are now generated when the mobile is killed. Reworked monster stealing and begging. Various re-structuring and bug fixes. Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
79 lines
2.3 KiB
C#
79 lines
2.3 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a dread spider corpse")]
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public class DreadSpider : BaseCreature
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{
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[Constructable]
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public DreadSpider()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a dread spider";
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Body = 11;
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BaseSoundID = 1170;
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SetStr(196, 220);
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SetDex(126, 145);
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SetInt(286, 310);
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SetHits(118, 132);
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SetDamage(5, 17);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Poison, 80);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.EvalInt, 65.1, 80.0);
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SetSkill(SkillName.Magery, 65.1, 80.0);
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SetSkill(SkillName.MagicResist, 45.1, 60.0);
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SetSkill(SkillName.Tactics, 55.1, 70.0);
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SetSkill(SkillName.Wrestling, 60.1, 75.0);
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SetSkill(SkillName.Poisoning, 80.0);
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SetSkill(SkillName.DetectHidden, 50.0, 60.0);
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SetSkill(SkillName.Necromancy, 20.0);
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SetSkill(SkillName.SpiritSpeak, 20.0);
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Fame = 5000;
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Karma = -5000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 96.0;
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}
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public DreadSpider(Serial serial)
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: base(serial)
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{
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}
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public override bool CanAngerOnTame => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override Poison HitPoison => Poison.Lethal;
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public override int TreasureMapLevel => 3;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.LootItem<SpidersSilk>(8, true));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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