servuo/Scripts/Mobiles/Normal/FireElemental.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

76 lines
2.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a fire elemental corpse")]
public class FireElemental : BaseCreature
{
[Constructable]
public FireElemental()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a fire elemental";
Body = 15;
BaseSoundID = 838;
SetStr(126, 155);
SetDex(166, 185);
SetInt(101, 125);
SetHits(76, 93);
SetDamage(7, 9);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 75);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 5, 10);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 60.1, 75.0);
SetSkill(SkillName.Magery, 60.1, 75.0);
SetSkill(SkillName.MagicResist, 75.2, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 100.0);
Fame = 4500;
Karma = -4500;
ControlSlots = 4;
AddItem(new LightSource());
}
public FireElemental(Serial serial)
: base(serial)
{
}
public override double DispelDifficulty => 117.5;
public override double DispelFocus => 45.0;
public override bool BleedImmune => true;
public override int TreasureMapLevel => 2;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
AddLoot(LootPack.Gems);
AddLoot(LootPack.LootItem<SulfurousAsh>(3, true));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}