servuo/Scripts/Mobiles/Normal/FireRabbit.cs
2020-04-16 20:37:29 -04:00

76 lines
No EOL
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a hare corpse")]
public class FireRabbit : VorpalBunny
{
[Constructable]
public FireRabbit()
{
Name = "a fire rabbit";
Hue = 0x550; // guessed
SetStr(130);
SetDex(4500);
SetInt(2500);
SetHits(2500);
SetStam(1500);
SetMana(1500);
SetDamage(10, 15);
SetDamageType(ResistanceType.Fire, 100);
SetDamageType(ResistanceType.Physical, 0);
SetResistance(ResistanceType.Physical, 45);
SetResistance(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Cold, 40);
SetResistance(ResistanceType.Poison, 46);
SetResistance(ResistanceType.Energy, 46);
SetSkill(SkillName.MagicResist, 200);
SetSkill(SkillName.Tactics, 0.0);
SetSkill(SkillName.Wrestling, 80.0);
SetSkill(SkillName.Anatomy, 0.0);
}
public FireRabbit(Serial serial)
: base(serial)
{
}
public override bool IsScaryToPets => true;
public override bool BardImmune => true;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.5)
c.DropItem(new AnimalPheromone());
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}