servuo/Scripts/Mobiles/Normal/FireSteed.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

78 lines
2.1 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a fire steed corpse")]
public class FireSteed : BaseMount
{
[Constructable]
public FireSteed()
: this("a fire steed")
{
}
[Constructable]
public FireSteed(string name)
: base(name, 0xBE, 0x3E9E, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
BaseSoundID = 0xA8;
Hue = 1161;
SetStr(376, 400);
SetDex(91, 120);
SetInt(291, 300);
SetHits(226, 240);
SetDamage(11, 30);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 20000;
Karma = -20000;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 106.0;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public override void GenerateLoot()
{
AddLoot(LootPack.LootItem<SulfurousAsh>(151, 300, true));
AddLoot(LootPack.LootItem<Ruby>(16, 30, true));
}
public FireSteed(Serial serial)
: base(serial)
{
}
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon | PackInstinct.Equine;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}