servuo/Scripts/Mobiles/Normal/GiantToad.cs
2020-04-16 18:41:32 -07:00

83 lines
2.2 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a giant toad corpse")]
public class GiantToad : BaseCreature
{
[Constructable]
public GiantToad()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a giant toad";
Body = 80;
BaseSoundID = 0x26B;
SetStr(76, 100);
SetDex(6, 25);
SetInt(11, 20);
SetHits(46, 60);
SetMana(0);
SetDamage(5, 17);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Energy, 5, 10);
SetSkill(SkillName.MagicResist, 25.1, 40.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 750;
Karma = -750;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 77.1;
if (Utility.RandomDouble() < 0.2)
{
switch (Utility.Random(2))
{
case 0:
{
Hue = 191;
break;
}
case 1:
{
Hue = 1166;
break;
}
}
}
}
public GiantToad(Serial serial)
: base(serial)
{
}
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.Meat;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}