mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* OCT17 Minor gump cleanup and XML cleanup. * Improvements - Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner. - AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed. - ItemFlags.cs has been moved from XMLSpawner to MISC. - Removed some misc double calls. * Needed for recent AI fix. * Item Fix
87 lines
2.1 KiB
C#
87 lines
2.1 KiB
C#
using System;
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using System.Linq;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a goat corpse")]
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public class Goat : BaseCreature
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{
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[Constructable]
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public Goat()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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Name = "a goat";
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Body = 0xD1;
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BaseSoundID = 0x99;
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SetStr(19);
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SetDex(15);
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SetInt(5);
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SetHits(12);
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SetMana(0);
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SetDamage(3, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 5, 15);
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SetSkill(SkillName.MagicResist, 5.0);
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SetSkill(SkillName.Tactics, 5.0);
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SetSkill(SkillName.Wrestling, 5.0);
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Fame = 150;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 11.1;
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}
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public Goat(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 2;
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public override int Hides => 8;
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public override FoodType FavoriteFood => FoodType.GrainsAndHay | FoodType.FruitsAndVegies;
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private static readonly Type[] _FeedTypes = new[]
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{
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typeof(Backpack), typeof(BaseShoes), typeof(Bag)
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};
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public override bool CheckFoodPreference(Item f)
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{
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if (!base.CheckFoodPreference(f))
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{
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if (f is BaseArmor && (((BaseArmor)f).MaterialType == ArmorMaterialType.Leather || ((BaseArmor)f).MaterialType == ArmorMaterialType.Studded))
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{
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return true;
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}
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var type = f.GetType();
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return _FeedTypes.Any(t => t == type || type.IsSubclassOf(t));
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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