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https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* Ranger Equipment fix, Additem delete - add parameter with default value to AddItem - On Conflict, still log conflict, but delete the conflicting Item by default - Delete the base boots of Rangers befor adding the new boots * Updated Mobile Scripts - went through all scripts to update them to SetWearable - reverted change to AddItem * Update to SetWearable - last item being set will be worn (if no override to OnEquip returns false - delete the item on the layer that is the same as the new item (if existend) - used ifs to cap item.Movable, therefor no need to call to Random if <= 0 or >= 1 * Update base InitOutFit - replaced the Additem for Backpack with SetWearable, Movable is getting set this way too - altered the other SetWearable calls, to allow the items to be moved / dropped (as they should normally) * Null reference sanity check. Co-authored-by: Voxpire <admin@vita-nex.com>
63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a gremlin corpse")]
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public class Gremlin : BaseCreature
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{
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[Constructable]
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public Gremlin()
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: base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a gremlin";
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Body = 724;
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SetStr(106);
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SetDex(130);
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SetInt(36);
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SetHits(70);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 26);
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SetResistance(ResistanceType.Fire, 36);
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SetResistance(ResistanceType.Cold, 22);
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SetResistance(ResistanceType.Poison, 17);
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SetResistance(ResistanceType.Energy, 30);
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SetSkill(SkillName.Anatomy, 78.5);
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SetSkill(SkillName.MagicResist, 82.5);
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SetSkill(SkillName.Tactics, 65.3);
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SetWearable(new Bow(), dropChance: 1);
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}
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public Gremlin(Serial serial)
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: base(serial)
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{
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.LootItem<Arrow>(60, 80));
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AddLoot(LootPack.LootItem<Apple>(5));
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AddLoot(LootPack.LootItem<LuckyCoin>(1.0));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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