servuo/Scripts/Mobiles/Normal/HellCat.cs
2020-04-16 20:37:29 -04:00

72 lines
2 KiB
C#

namespace Server.Mobiles
{
[CorpseName("a hell cat corpse")]
public class HellCat : BaseCreature
{
[Constructable]
public HellCat()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a hell cat";
Body = 0xC9;
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0x69;
SetStr(51, 100);
SetDex(52, 150);
SetInt(13, 85);
SetHits(48, 67);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 80, 90);
SetResistance(ResistanceType.Energy, 15, 20);
SetSkill(SkillName.MagicResist, 45.1, 60.0);
SetSkill(SkillName.Tactics, 40.1, 55.0);
SetSkill(SkillName.Wrestling, 30.1, 40.0);
SetSkill(SkillName.Necromancy, 18.0);
SetSkill(SkillName.SpiritSpeak, 18.0);
Fame = 1000;
Karma = -1000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 71.1;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public HellCat(Serial serial)
: base(serial)
{
}
public override int Hides => 10;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Feline;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}