servuo/Scripts/Mobiles/Normal/IceSnake.cs
2020-04-16 18:41:32 -07:00

64 lines
No EOL
1.7 KiB
C#

namespace Server.Mobiles
{
[CorpseName("an ice snake corpse")]
public class IceSnake : BaseCreature
{
[Constructable]
public IceSnake()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "an ice snake";
Body = 52;
Hue = 0x480;
BaseSoundID = 0xDB;
SetStr(42, 54);
SetDex(36, 45);
SetInt(26, 30);
SetMana(0);
SetDamage(4, 12);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Cold, 25);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Cold, 80, 90);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 15.1, 20.0);
SetSkill(SkillName.Tactics, 39.3, 54.0);
SetSkill(SkillName.Wrestling, 39.3, 54.0);
Fame = 900;
Karma = -900;
}
public IceSnake(Serial serial)
: base(serial)
{
}
public override bool DeathAdderCharmable => true;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}