servuo/Scripts/Mobiles/Normal/Imp.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

102 lines
3.3 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an imp corpse")]
public class Imp : BaseCreature
{
[Constructable]
public Imp()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "an imp";
Body = 74;
BaseSoundID = 422;
SetStr(91, 115);
SetDex(61, 80);
SetInt(86, 105);
SetHits(55, 70);
SetDamage(10, 14);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Poison, 50);
SetResistance(ResistanceType.Physical, 25, 35);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.EvalInt, 20.1, 30.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 30.1, 50.0);
SetSkill(SkillName.Tactics, 42.1, 50.0);
SetSkill(SkillName.Wrestling, 40.1, 44.0);
SetSkill(SkillName.Necromancy, 20);
SetSkill(SkillName.SpiritSpeak, 20);
Fame = 2500;
Karma = -2500;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 83.1;
}
public Imp(Serial serial)
: base(serial)
{
}
public override int Meat => 1;
public override int Hides => 6;
public override HideType HideType => HideType.Spined;
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
switch (Utility.Random(13))
{
case 0: c.DropItem(new BloodOathScroll()); break;
case 1: c.DropItem(new CorpseSkinScroll()); break;
case 2: c.DropItem(new CurseWeaponScroll()); break;
case 3: c.DropItem(new EvilOmenScroll()); break;
case 4: c.DropItem(new HorrificBeastScroll()); break;
case 5: c.DropItem(new LichFormScroll()); break;
case 6: c.DropItem(new MindRotScroll()); break;
case 7: c.DropItem(new PainSpikeScroll()); break;
case 8: c.DropItem(new PoisonStrikeScroll()); break;
case 9: c.DropItem(new StrangleScroll()); break;
case 10: c.DropItem(new SummonFamiliarScroll()); break;
case 11: c.DropItem(new WitherScroll()); break;
case 12: c.DropItem(new WraithFormScroll()); break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}