servuo/Scripts/Mobiles/Normal/Juggernaut.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

91 lines
2.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a juggernaut corpse")]
public class Juggernaut : BaseCreature
{
[Constructable]
public Juggernaut()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
{
Name = "a blackthorn juggernaut";
Body = 768;
SetStr(301, 400);
SetDex(51, 70);
SetInt(51, 100);
SetHits(181, 240);
SetDamage(12, 19);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 35, 45);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 140.1, 150.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 12000;
Karma = -12000;
SetSpecialAbility(SpecialAbility.ColossalBlow);
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
AddLoot(LootPack.LootItem<PowerCrystal>(10.0));
AddLoot(LootPack.LootItem<ClockworkAssembly>(40.0));
AddLoot(LootPack.LootItemCallback(Golem.SpawnGears, 5.0, 1, false, false));
}
public Juggernaut(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer => true;
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override int GetDeathSound()
{
return 0x423;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}