mirror of
https://github.com/ServUO/ServUO
synced 2026-08-11 20:23:04 -04:00
* OCT17 Minor gump cleanup and XML cleanup. * Improvements - Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner. - AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed. - ItemFlags.cs has been moved from XMLSpawner to MISC. - Removed some misc double calls. * Needed for recent AI fix. * Item Fix
108 lines
2.8 KiB
C#
108 lines
2.8 KiB
C#
using Server.Gumps;
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using System;
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namespace Server.Mobiles
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{
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public class LasherStatue : Item, ICreatureStatuette
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{
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public override int LabelNumber => 1157214; // Lasher
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public Type CreatureType => typeof(Lasher);
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[Constructable]
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public LasherStatue()
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: base(0x9E35)
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{
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LootType = LootType.Blessed;
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}
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public LasherStatue(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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from.SendGump(new ConfirmMountStatuetteGump(this));
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else
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("a Lasher corpse")]
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public class Lasher : BaseMount
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{
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[Constructable]
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public Lasher()
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: this("Lasher")
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{
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}
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[Constructable]
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public Lasher(string name)
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: base(name, 1407, 16075, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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BaseSoundID = 0xA8;
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SetStr(400);
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SetDex(125);
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SetInt(50, 55);
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SetHits(240);
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SetMana(0);
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SetDamage(1, 4);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 25.0, 30.0);
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SetSkill(SkillName.Tactics, 30.0, 40.0);
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SetSkill(SkillName.Wrestling, 30.0, 35.0);
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Fame = 300;
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Karma = 300;
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Tamable = true;
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ControlSlots = 1;
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}
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public Lasher(Serial serial)
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: base(serial)
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{
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}
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public override int Meat => 3;
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public override int Hides => 10;
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public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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