servuo/Scripts/Mobiles/Normal/Lasher.cs
TrueUO 1c7f53a414
OCT17 (#4887)
* OCT17

Minor gump cleanup and XML cleanup.

* Improvements

- Skill Gain is no longer redundantly checked against the same values inside of XMLSpawner.
- AI_Animal (which was not used and just defaulted to AI_Melee) along with AI_Beserk, AI_Predator, and AI_Thief have been safely removed.
- ItemFlags.cs has been moved from XMLSpawner to MISC.
- Removed some misc double calls.

* Needed for recent AI fix.

* Item Fix
2020-10-21 10:15:47 -07:00

108 lines
2.8 KiB
C#

using Server.Gumps;
using System;
namespace Server.Mobiles
{
public class LasherStatue : Item, ICreatureStatuette
{
public override int LabelNumber => 1157214; // Lasher
public Type CreatureType => typeof(Lasher);
[Constructable]
public LasherStatue()
: base(0x9E35)
{
LootType = LootType.Blessed;
}
public LasherStatue(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
from.SendGump(new ConfirmMountStatuetteGump(this));
else
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a Lasher corpse")]
public class Lasher : BaseMount
{
[Constructable]
public Lasher()
: this("Lasher")
{
}
[Constructable]
public Lasher(string name)
: base(name, 1407, 16075, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
BaseSoundID = 0xA8;
SetStr(400);
SetDex(125);
SetInt(50, 55);
SetHits(240);
SetMana(0);
SetDamage(1, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 25.0, 30.0);
SetSkill(SkillName.Tactics, 30.0, 40.0);
SetSkill(SkillName.Wrestling, 30.0, 35.0);
Fame = 300;
Karma = 300;
Tamable = true;
ControlSlots = 1;
}
public Lasher(Serial serial)
: base(serial)
{
}
public override int Meat => 3;
public override int Hides => 10;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}