servuo/Scripts/Mobiles/Normal/LavaLizard.cs
TrueUO a99dec6807
Changes (#4781)
All loot pack items are now generated when the mobile is killed.

Reworked monster stealing and begging.

Various re-structuring and bug fixes.

Co-authored-by: TrueUO <knight.daniel.r@gmail.com>
2020-05-13 07:58:04 -07:00

74 lines
1.9 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a lava lizard corpse")]
public class LavaLizard : BaseCreature
{
[Constructable]
public LavaLizard()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a lava lizard";
Body = 0xCE;
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
BaseSoundID = 0x5A;
SetStr(126, 150);
SetDex(56, 75);
SetInt(11, 20);
SetHits(76, 90);
SetMana(0);
SetDamage(6, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 30, 45);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 55.1, 70.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 60.1, 80.0);
Fame = 3000;
Karma = -3000;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 80.7;
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public LavaLizard(Serial serial)
: base(serial)
{
}
public override int Hides => 12;
public override HideType HideType => HideType.Spined;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.LootItem<SulfurousAsh>(4, 10));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}